Hey everyone, happy April Fools! Hopefully you haven't been trolled too hard... it seems that Activeworlds has managed to dodge a bullet as far as that's concerned! Well, unless you could the AlphaMopper. :)
I came across an interesting post today while combing through some Second Life blogs about someone who visited AW very briefly, but was immediately turned off by the camera controls and never made it out of AWGate because of that. If you use any other 3D programs besides Activeworlds you have probably noted the frustration of AW's camera control system, as compared with 3d modeling programs, games, or even other virtual worlds like Second Life.
Anyway, you can read that post here. I'm interested in doing a write-up on this soon, but I don't have the time for it tonight. In it's stead, I'll leave you all with a question: What do you think about AW's camera controls?
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