Friday, July 3, 2015

MyAW - Summer PTZ Giveaway - Week 2


Hey, everyone!  We have been partnering with MyAW to host a PTZ Giveaway on MyAW throughout the summer!  MyAW is a new social network that opened earlier this summer, and is exclusively for ActiveWorlds! PTZ are a currency that you can use within MyAW to redeem for prizes or trade with other users.

Every week, starting on Fridays at midnight VRT (00:00 am) we'll ask our readers to share some of their favorite places that match a particular theme.  You'll need to post the following to our MyAW "AWBuilder" group (must be logged in to view):

  • Coordinates (i.e. AW 0n 0e. World & position at minimum)
  • A screenshot of the build at that location
At the end of the week, we'll pick one of the screenshots at random to win a voucher for 100 PTZ! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner.  
Last Week's Entries:
MysticStar 0n 0w

AW 629.60S 558.32E 0.15a 339
And last week's winner (randomly selected from all entries) is... SirGreendown!

This week's theme is: City

Happy exploring, and good luck!

Sunday, June 28, 2015

Web Command - Interactive Scarabian User Terminal

The web command came along after my group of friends became inactive, so our builds are largely devoid of examples of it.  I was building a TV shop in elkins beach today and decided to give it a shot with the Scarabian User Terminal.

Here's what I came up with:



Model:
pict1.rwx

Action:
create texture tv2,scale .75,picture pics.swcity.net/kiosk1.jpg;activate web url=npc.swcity.net/sut.php sw=1000 sh=750 keys=on nonav

I'm pretty happy with the outcome, but this certainly shows how the SUT has aged compared to modern web apps! There's a lot of content on the page and I had to get really close to the TV to make good use of it.

Thursday, June 25, 2015

MyAW - Summer PTZ Giveaway - Week 1


Hey, everyone!  We're partnering with MyAW to host a PTZ Giveaway on MyAW throughout the summer!  MyAW is a new social network that opened earlier this week, and is exclusively for ActiveWorlds! PTZ are a currency that you can use within MyAW to redeem for prizes or trade with other users.

Every week, starting on Fridays at midnight VRT (00:00 am) we'll ask our readers to share some of their favorite places that match a particular theme.  You'll need to post the following to our MyAW "AWBuilder" group (must be logged in to view):

  • Coordinates (i.e. AW 0n 0e. World & position at minimum)
  • A screenshot of the build at that location
At the end of the week, we'll pick one of the screenshots at random to win a voucher for 100 PTZ! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner. 

This week's theme is: Forest

Happy exploring, and good luck!

Sunday, June 21, 2015

Facades - Transparent Windows in a Solid Wall

Today I'd like to share a very old trick -- likely a bug, honestly -- in a particular texture mask that has been used in AlphaWorld for over a decade to create windows. 


Stone1m is a very useful mask that leaves the texture unchanged except when a transparent surface is placed in front of the masked object -- the rendered area of the masked object then itself is rendered as transparent. Here's a screenshot from another angle that shows this clearly:


 As I said, this is very useful to create windows on facades that are very inexpensive users of cell space.  To demonstrate, I'll share another facade for a building I completed in Elkins Beach this week.

We start with the base selection of objects:


For this facade, we want a simple wall panel to cover the entire span of the wall. This piece will contain the stone1m masked texture, and  the windows will be placed on it.  We also want a transparent object -- winb2.rwx is a rectangular window that supports the optional texture "tag" parameter:

Texture the frame:
create texture topgrey tag=1 

Texture the pane:
create texture topgrey tag=200

Finally, we'll use p1rec0005g.rwx to add some depth and break the different levels of the facade apart. So we can arrange the facade objects in the location we want:


And then add textures, masks, and scale:


For a final result of 9 objects:


# Object          Purpose        Action
1 w1pan_1000j.rwx masked surface create texture tv4 mask=stone1m
4 winb2.rwx       windows        create texture topgrey tag=1,scale 3 1 0.1

4 p1rec0005g.rwx  depth/detail   create texture topgrey,scale 1 1 5

With this base facade completed, I replicated it out into a larger rectangular building and added some additional detailing as wall dormers and some street-level shops. The street-level shops are currently complete, but the overall structure is done:



And that's that! Feel free to share your own examples of this technique in the comments! This is a very common technique in AlphaWorld and I enjoy seeing new and creative implementations of it.