tag:blogger.com,1999:blog-58200742429948789242024-02-06T23:13:51.474-05:00Active Worlds BuilderCommentary and tutorials for the Active Worlds community.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.comBlogger150125tag:blogger.com,1999:blog-5820074242994878924.post-14099736280072198892016-03-06T22:37:00.001-05:002016-03-06T22:37:49.270-05:00ActiveWorlds Keyboard Shortcuts on DuckDuckGoHey all! Just a very brief update... I wanted to share that I created a DuckDuckGo Instant Answer recently for ActiveWorlds keyboard shortcuts. This will appear above search results when you search certain key phrases like:<br />
<br />
<ul>
<li>ActiveWorlds Cheat Sheet</li>
<li>ActiveWorlds Help</li>
<li>Alphaworld Cheat Sheet</li>
<li>Active Worlds Cheat Sheet</li>
<li>etc... </li>
</ul>
<br />
You can check it out <a href="https://duckduckgo.com/?q=activeworlds+cheat+sheet&ia=cheatsheet">here</a>!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fia-screenshots.s3.amazonaws.com%2Factiveworlds_cheat_sheet_index.png%3Fnocache%3D3138&f=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="144" src="https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fia-screenshots.s3.amazonaws.com%2Factiveworlds_cheat_sheet_index.png%3Fnocache%3D3138&f=1" width="320" /></a></div>
<br />
Anyone can contribute to this sheet of shortcuts. You can check this cheat sheet out on DuckDuckGo's dev community <a href="https://duck.co/ia/view/activeworlds_cheat_sheet">here</a>.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-40291162397786680132016-01-30T16:29:00.000-05:002016-03-13T21:15:26.951-04:00Reference - ActiveWorlds Keyboard DefaultsThe following are the sets of default control schemes available in the AW browser as of build 6.2.0.1432:<br />
<br />
<b>Classic controls:</b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicWNpZVKd5zAa1kOhLvfu4p_HaNgvtk8cFZrm1XkR4XDmCc_R_IkK8Sb55DV6X1by9j0M_ULZhyB-MkQLzrP9YNKelVvy9q4PIIFdtcvqEHG4WhrdWCl81n60-XAN-F_FlBSF5EDp8Agz5/s1600/aw-classicdefaults.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicWNpZVKd5zAa1kOhLvfu4p_HaNgvtk8cFZrm1XkR4XDmCc_R_IkK8Sb55DV6X1by9j0M_ULZhyB-MkQLzrP9YNKelVvy9q4PIIFdtcvqEHG4WhrdWCl81n60-XAN-F_FlBSF5EDp8Agz5/s1600/aw-classicdefaults.png" /></a></div>
<br />
<b>Gaming controls: </b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlwiz1fyTMI3G9pJM2dwWfAnyXBvCs9hC9qW1UriFT3dI7SV7wZPmnFnc85IHUVqlrE1JoUoulvsB8QpQ5j5Yrab40BMRe25Pgdj_QhPawW5B1XZ9bHwxgWbVjb8OL01116TlEE0_Iooze/s1600/aw-gamingdefaults.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlwiz1fyTMI3G9pJM2dwWfAnyXBvCs9hC9qW1UriFT3dI7SV7wZPmnFnc85IHUVqlrE1JoUoulvsB8QpQ5j5Yrab40BMRe25Pgdj_QhPawW5B1XZ9bHwxgWbVjb8OL01116TlEE0_Iooze/s1600/aw-gamingdefaults.png" /></a></div>
<br />
<b>Browser controls:</b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio3pAe2ZETFwY9CFwHF328W_XhtquY9G4DlRT8xIMK5KUJ5JPxSB1HSdkSqPS6I6tp8IfLevRaBVg5iI6Z-y2xjvdYCNSzZA0epGxSvLSt1AoHb-Tt_oSYKiyYo_aBTP_gqcJPa02vamDl/s1600/aw-showdefaults.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio3pAe2ZETFwY9CFwHF328W_XhtquY9G4DlRT8xIMK5KUJ5JPxSB1HSdkSqPS6I6tp8IfLevRaBVg5iI6Z-y2xjvdYCNSzZA0epGxSvLSt1AoHb-Tt_oSYKiyYo_aBTP_gqcJPa02vamDl/s1600/aw-showdefaults.png" /></a></div>
<b>Additional unlisted controls: (Thanks Bach Zhaa!)</b><br />
<br />
Camera:<br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>Camera - Scrollwheel - Camera Zoom in and out</span></span><span><span><br /><span>Camera - Alt + Scrollwheel - Camera Power Zoom in and out</span></span></span></span></span></span><br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span> </span></span></span></span></span></span><br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>Object Properties:<br /><span>Object Properties - Numpad 5 - Reset rotation on current selection</span><br /><span>Object Properties - Ctrl + Numpad 0 - Duplicate current selection outward equivalent to objects dimensions</span></span></span></span></span></span><br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span> </span><br /><span> </span></span></span></span></span></span><br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>Chat:<br /><span>Chat - Ctrl + Scrollwheel - Enlarge/Reduce text in chat window</span></span></span></span></span></span><br />
<br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span>Menus: </span></span></span></span></span></span><br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>Tab - Toggle main window focus. Application must be in this focus for menu shortcuts to work. Tab + Tab is required to set this focus if current focus in the 3D window. A single tab is sufficient if focus is currently in the chat window.</span></span></span></span></span></span></span></span></span></span></span><br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>Alt T (Teleport)</span><br /><span>Alt T then F (Forward) </span></span><span><span><br /><span>Alt T </span></span></span></span></span></span></span></span></span></span></span></span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>then</span></span></span></span></span></span></span></span></span></span></span> B (Back) </span><br /><span>Alt T </span></span></span></span></span></span></span></span></span></span></span></span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>then</span></span></span></span></span></span></span></span></span></span></span> T (Teleport to)</span><br /><span>Alt T </span></span></span></span></span></span></span></span></span></span></span></span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>then</span></span></span></span></span></span></span></span></span></span></span> H (Home)</span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span>Alt L (Login)</span></span><span><span><br /><span>Alt A (Avatar)</span><br /><span>Alt B (Visibility)</span></span></span></span></span></span> </span></span></span></span></span></span></span></span></span></span></span></span><br />
<span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span><span><span data-ft="{"tn":"K"}"><span class="UFICommentBody _1n4g"><span><span><span>etc... </span></span></span></span></span></span> </span></span></span></span></span></span>Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-36635702783493185792015-08-30T21:50:00.000-04:002015-08-30T21:50:02.617-04:00MyAW - Summer PTZ Giveaway - Week 7 (Theme: Humor)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s1600/awbuilder_summercontest.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s400/awbuilder_summercontest.png" width="400" /></a></div>
<br />
Hey, everyone! We have been partnering with MyAW to host a <b>PTZ Giveaway</b> on MyAW throughout the summer! <a href="http://network.myaw.us/" target="_blank">MyAW</a>
is a new social network that opened earlier this summer, and is
exclusively for ActiveWorlds! PTZ are a currency that you can use within
MyAW to redeem for prizes or trade with other users.<br />
<br />
Every week, we'll ask our readers to share some of their favorite places
that match a particular theme. You'll need to post the following to
our <a href="http://network.myaw.us/groups/awbuilder/" target="_blank">MyAW "AWBuilder" group</a> (must be logged in to view):<br />
<ul>
<li>Coordinates (i.e. AW 0n 0e. World & position at minimum) </li>
<li>A screenshot of the build at that location</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYulWfaOJCnV7WJGXSXDQOjfZm8p8MLMZKedQYH5S32pSRHtRuBwB5SBkpzxotFJIcrclNwsG47AsXFx7OCLl0UlEgdooi4bHXTVvxyb2y5rhqqhWph6xMiwoutGte8nMvCrGRUtR4JixL/s1600/myawform.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYulWfaOJCnV7WJGXSXDQOjfZm8p8MLMZKedQYH5S32pSRHtRuBwB5SBkpzxotFJIcrclNwsG47AsXFx7OCLl0UlEgdooi4bHXTVvxyb2y5rhqqhWph6xMiwoutGte8nMvCrGRUtR4JixL/s400/myawform.png" width="400" /></a></div>
<br />
At the end of the week (due by <b>Fridays at midnight VRT</b>, or in other words 00:00 am), we'll pick one of the screenshots at random to win a voucher for <b>100 PTZ</b>! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner.<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>Last Week's Entries:<span style="font-size: small;"> </span></b></span><br />
<br />
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Last week we featured <b>Snow</b></span><b><span style="font-size: small;">. </span></b><span style="font-size: small;">I'm a big fan of Winter and snowy builds are a refreshing and often seasonal change of pace from the green pastures of the public building worlds.</span></span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNrmq1VtX8sqp4oNM6fZkxr_h6vW2HVkPENRMk41ATwTeHIqjsR1zph3S5u2HNA7FsBukIGFBC5_sUdyFjHP7W23_vqU_S9twhJZVurl5PXBBHVgyOjDBJytEGS-E9uSRMftqxbWRTsSHg/s1600/snow_iaomoonshadow.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNrmq1VtX8sqp4oNM6fZkxr_h6vW2HVkPENRMk41ATwTeHIqjsR1zph3S5u2HNA7FsBukIGFBC5_sUdyFjHP7W23_vqU_S9twhJZVurl5PXBBHVgyOjDBJytEGS-E9uSRMftqxbWRTsSHg/s320/snow_iaomoonshadow.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Syntax’s <a href="http://www.swcity.net/pmwiki/pmwiki.php?n=SWC.MoraxSummit">Morax Summit</a>, AlphaWorld 2168S 3916E 43 </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFAJ0zed8Zy9WwVLo7kiAVUKT-J7qN5fxCzJvnXa5_xxD9rMLbaDVT2EhChmJiQ0NRrknUWqahAS5oHDNyUHWqoqv2Ak6EkUdb5vGf-Lpt8HffSLkR-hmeypvVvuLZR6AK_SsFXU1FkqAU/s1600/snow_sirgreendown_awteen.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFAJ0zed8Zy9WwVLo7kiAVUKT-J7qN5fxCzJvnXa5_xxD9rMLbaDVT2EhChmJiQ0NRrknUWqahAS5oHDNyUHWqoqv2Ak6EkUdb5vGf-Lpt8HffSLkR-hmeypvVvuLZR6AK_SsFXU1FkqAU/s320/snow_sirgreendown_awteen.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">AWTeen GZ circa Winter, 2006. AWTeen 831.58N 2142.99E 0.13a 1</td></tr>
</tbody></table>
</div>
</div>
And last week's winner (randomly selected from all entries) is... SirGreendown!<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>This week's theme is: Humor</b></span><br />
<br /></div>
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Happy exploring, and good luck!</span></span></div>
Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-72123621255066842862015-08-16T21:36:00.002-04:002015-08-16T21:36:49.711-04:00MyAW - Summer PTZ Giveaway - Week 6 (Theme: Snow)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s1600/awbuilder_summercontest.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s400/awbuilder_summercontest.png" width="400" /></a></div>
<br />
Hey, everyone! We have been partnering with MyAW to host a <b>PTZ Giveaway</b> on MyAW throughout the summer! <a href="http://network.myaw.us/" target="_blank">MyAW</a>
is a new social network that opened earlier this summer, and is
exclusively for ActiveWorlds! PTZ are a currency that you can use within
MyAW to redeem for prizes or trade with other users.<br />
<br />
Every week, we'll ask our readers to share some of their favorite places
that match a particular theme. You'll need to post the following to
our <a href="http://network.myaw.us/groups/awbuilder/" target="_blank">MyAW "AWBuilder" group</a> (must be logged in to view):<br />
<ul>
<li>Coordinates (i.e. AW 0n 0e. World & position at minimum) </li>
<li>A screenshot of the build at that location</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYulWfaOJCnV7WJGXSXDQOjfZm8p8MLMZKedQYH5S32pSRHtRuBwB5SBkpzxotFJIcrclNwsG47AsXFx7OCLl0UlEgdooi4bHXTVvxyb2y5rhqqhWph6xMiwoutGte8nMvCrGRUtR4JixL/s1600/myawform.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYulWfaOJCnV7WJGXSXDQOjfZm8p8MLMZKedQYH5S32pSRHtRuBwB5SBkpzxotFJIcrclNwsG47AsXFx7OCLl0UlEgdooi4bHXTVvxyb2y5rhqqhWph6xMiwoutGte8nMvCrGRUtR4JixL/s400/myawform.png" width="400" /></a></div>
<br />
At the end of the week (due by <b>Fridays at midnight VRT</b>, or in other words 00:00 am), we'll pick one of the screenshots at random to win a voucher for <b>100 PTZ</b>! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner.<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>Last Week's Entries:<span style="font-size: small;"> </span></b></span><br />
<br />
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Last week we featured </span><b><span style="font-size: small;">Caves. </span></b><span style="font-size: small;">Cave-themed builds in ActiveWorlds are a lot of fun to build and explore because there are some technical challenges to overcome to make them look believable, and seeing how different builders implement that via lighting, interactivity, and/or detailing is always really interesting and often unique to that builder.</span></span></div>
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;"> </span><b><span style="font-size: small;"> </span></b></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPyDR1C1WTAy-ATgbfvtvr0Q2f7ye3WxPUE0MaAZwOiysFIq7zf4GBixIPFbyawc_3INB2wxXb1kxf9VTmT6xCR4o76h85EJansjAoOS3vLgNf0FBX6K0I98UecD0Ohj55Z2sqZBhDiBgl/s1600/cave-tenyearsgone.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPyDR1C1WTAy-ATgbfvtvr0Q2f7ye3WxPUE0MaAZwOiysFIq7zf4GBixIPFbyawc_3INB2wxXb1kxf9VTmT6xCR4o76h85EJansjAoOS3vLgNf0FBX6K0I98UecD0Ohj55Z2sqZBhDiBgl/s400/cave-tenyearsgone.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">AW 1692.940s 3212.472e 3.5a 90</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgElE1mE3SmxCFPUp6Uxxjux6N8KOlmmfsfNEIXnb4UpN_FDl9EMtlt4a0AjUl0MWekeYLbcNNNPk-4MakqgT9kKFbcdoLNKBXBFihEq0UWyKE4cDZbdoT80icKH5SvEv5wHHUdAMoPU_b3/s1600/cave_artist3d.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgElE1mE3SmxCFPUp6Uxxjux6N8KOlmmfsfNEIXnb4UpN_FDl9EMtlt4a0AjUl0MWekeYLbcNNNPk-4MakqgT9kKFbcdoLNKBXBFihEq0UWyKE4cDZbdoT80icKH5SvEv5wHHUdAMoPU_b3/s400/cave_artist3d.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Merlin’s Cave featuring Keshi’s potions! minutia 46.90S 29.46E 0.47a 81</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCh90ZwcYDTJfsChKBexHMQ5RsT58XRGXxGs9zoO8QJXnZbihoN_vblyRQADmfTlpUWdbliBUYKyRy184jth1qcDWsSj1uxVgcSehyphenhyphen5fk86O8N0ql6k9aALzkDLwIFKWDnuP6insA-BLov/s1600/cave_charles.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="143" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCh90ZwcYDTJfsChKBexHMQ5RsT58XRGXxGs9zoO8QJXnZbihoN_vblyRQADmfTlpUWdbliBUYKyRy184jth1qcDWsSj1uxVgcSehyphenhyphen5fk86O8N0ql6k9aALzkDLwIFKWDnuP6insA-BLov/s400/cave_charles.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Unknown Location</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzDObAYhIejbngJeW3YdvAQDga_6YpWX2d-OU_QFmsaEXD-76PJKAsteilcpJ_pd2hNEZmD06L4jWl_kenjFTsFAeke6x8F0V4wTICNnUBMun8d6UVXbNnVTQggtM3akVCkW__TYYfCYkR/s1600/cave_dodgy.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzDObAYhIejbngJeW3YdvAQDga_6YpWX2d-OU_QFmsaEXD-76PJKAsteilcpJ_pd2hNEZmD06L4jWl_kenjFTsFAeke6x8F0V4wTICNnUBMun8d6UVXbNnVTQggtM3akVCkW__TYYfCYkR/s400/cave_dodgy.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">There 971.63N 475.36W 6.07a 144</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaxkiLnQp2DxzZvp9N_BxiZSIiL6su3w2p1zWi6bNhGRc0ljJkUs1Xfru0YtzzBEZowpksvzarzwPxdukfH0EQVAOzOmt1v0idauRKSOOteUChzVQsKK2XbeUMCb0AI1xE5jvq1peDTO_u/s1600/cave_sgd1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaxkiLnQp2DxzZvp9N_BxiZSIiL6su3w2p1zWi6bNhGRc0ljJkUs1Xfru0YtzzBEZowpksvzarzwPxdukfH0EQVAOzOmt1v0idauRKSOOteUChzVQsKK2XbeUMCb0AI1xE5jvq1peDTO_u/s400/cave_sgd1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ilexus Caves AW 2015.79S 3863.28E 0.00a 11</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjybAD0BElPM1sDcQADAWXjN1O-_LqnlwieICQ6YkGFZuzN5ObLNs6uVIDwpyi-7Pzat9M7vw0uUTxjcxXKds4KdipHpNUH8mUPMeVzKH1d-B6eKSstUHO-JAFCf3hjdPwyxgfJeV9baxo1/s1600/cave_sgd2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjybAD0BElPM1sDcQADAWXjN1O-_LqnlwieICQ6YkGFZuzN5ObLNs6uVIDwpyi-7Pzat9M7vw0uUTxjcxXKds4KdipHpNUH8mUPMeVzKH1d-B6eKSstUHO-JAFCf3hjdPwyxgfJeV9baxo1/s400/cave_sgd2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ilexus Caves AW 2015.79S 3863.28E 0.00a 11</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyVwQCt7bNsJIRgjjIPjIkz3h5PVC_VwWa5D7sXStpFz61L6cInF5b9ZN0_NnF7J7jLxPf8xqKxb3u_om84YUYzmSpwYqrs434dY_lBn4Pm-OVu-3GUNaWhSw76-U4w1LaWA-JTXRB-9lX/s1600/cave_sgd3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyVwQCt7bNsJIRgjjIPjIkz3h5PVC_VwWa5D7sXStpFz61L6cInF5b9ZN0_NnF7J7jLxPf8xqKxb3u_om84YUYzmSpwYqrs434dY_lBn4Pm-OVu-3GUNaWhSw76-U4w1LaWA-JTXRB-9lX/s400/cave_sgd3.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ilexus Caves AW 2015.79S 3863.28E 0.00a 11</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNjlcjDw2ZsWXVy5EHaZVH7f7mpq8lrBpRpxRcIBnT4JlBQrCmTQqaHj-oR0LNxmAytYRWC9dO8KdkeVST5Wd7afrQ3XGI2f5VTfkTg8H0hKl5rhLWVv3extnYVFVlWPfS_Nh_FBuppgdq/s1600/cave_sgd4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNjlcjDw2ZsWXVy5EHaZVH7f7mpq8lrBpRpxRcIBnT4JlBQrCmTQqaHj-oR0LNxmAytYRWC9dO8KdkeVST5Wd7afrQ3XGI2f5VTfkTg8H0hKl5rhLWVv3extnYVFVlWPfS_Nh_FBuppgdq/s400/cave_sgd4.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ilexus Caves AW 2015.79S 3863.28E 0.00a 11</td></tr>
</tbody></table>
</div>
<br />
And last week's winner (randomly selected from all entries) is... TenYearsGone!<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>This week's theme is: Snow</b></span><br />
<br /></div>
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Happy exploring, and good luck!</span></span></div>
Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-16414190825919698952015-08-02T16:07:00.001-04:002015-08-02T18:21:49.460-04:00MyAW - Summer PTZ Giveaway - Week 5 (Theme: Caves)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s1600/awbuilder_summercontest.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s400/awbuilder_summercontest.png" width="400" /></a></div>
<br />
Hey, everyone! We have been partnering with MyAW to host a <b>PTZ Giveaway</b> on MyAW throughout the summer! <a href="http://network.myaw.us/" target="_blank">MyAW</a>
is a new social network that opened earlier this summer, and is
exclusively for ActiveWorlds! PTZ are a currency that you can use within
MyAW to redeem for prizes or trade with other users.<br />
<br />
Every week, we'll ask our readers to share some of their favorite places
that match a particular theme. You'll need to post the following to
our <a href="http://network.myaw.us/groups/awbuilder/" target="_blank">MyAW "AWBuilder" group</a> (must be logged in to view):<br />
<ul>
<li>Coordinates (i.e. AW 0n 0e. World & position at minimum) </li>
<li>A screenshot of the build at that location</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYulWfaOJCnV7WJGXSXDQOjfZm8p8MLMZKedQYH5S32pSRHtRuBwB5SBkpzxotFJIcrclNwsG47AsXFx7OCLl0UlEgdooi4bHXTVvxyb2y5rhqqhWph6xMiwoutGte8nMvCrGRUtR4JixL/s1600/myawform.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYulWfaOJCnV7WJGXSXDQOjfZm8p8MLMZKedQYH5S32pSRHtRuBwB5SBkpzxotFJIcrclNwsG47AsXFx7OCLl0UlEgdooi4bHXTVvxyb2y5rhqqhWph6xMiwoutGte8nMvCrGRUtR4JixL/s400/myawform.png" width="400" /></a></div>
<br />
At the end of the week (due by <b>Fridays at midnight VRT</b>, or in other words 00:00 am), we'll pick one of the screenshots at random to win a voucher for <b>100 PTZ</b>! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner.<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>Last Week's Entries:<span style="font-size: small;"> </span></b></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjneTdenZ43tbfXXBfmTDjlE50q3ThW13n3TlaP_VtvpeLjD52nOHm3gpBzh3hRqhsqXFukGh7qirWFm49H26KNeFc872SxrJIBk_OvqCfKg8X13wEocRuCFArf7WwAtfHd-CM-O_F3jYL3/s1600/water1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjneTdenZ43tbfXXBfmTDjlE50q3ThW13n3TlaP_VtvpeLjD52nOHm3gpBzh3hRqhsqXFukGh7qirWFm49H26KNeFc872SxrJIBk_OvqCfKg8X13wEocRuCFArf7WwAtfHd-CM-O_F3jYL3/s400/water1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Minutia 52.99N 20.28W 0.01a 164</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnfavS0GdrnJlLlrXbLAJpCS6nCGBTq1Y4g0nQCECiy331_ibJ95s29WNL4Rfuh_RqA-J9CX5ahsds4Qgfz74NTEYqh1wVmeinmn_fOgJye8CZLRdCCGxGKESqi9q1qPT6zDwphQFuG79v/s1600/water2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnfavS0GdrnJlLlrXbLAJpCS6nCGBTq1Y4g0nQCECiy331_ibJ95s29WNL4Rfuh_RqA-J9CX5ahsds4Qgfz74NTEYqh1wVmeinmn_fOgJye8CZLRdCCGxGKESqi9q1qPT6zDwphQFuG79v/s400/water2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">mysticStar Landing Zone</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqlPMhyuMAFDDdDHpoKUICRHx3O1fitoQdx7W4G5_yEc88p7ip8inS_bhbBGaQUzOf_hsn-125pa8QavsSvGIp2QP4hZNhmLwdgmydbu4EhKhyphenhyphenJMHuJ3RLPMpeAPZ_nO9RefuSRH6dCRbn/s1600/water3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqlPMhyuMAFDDdDHpoKUICRHx3O1fitoQdx7W4G5_yEc88p7ip8inS_bhbBGaQUzOf_hsn-125pa8QavsSvGIp2QP4hZNhmLwdgmydbu4EhKhyphenhyphenJMHuJ3RLPMpeAPZ_nO9RefuSRH6dCRbn/s400/water3.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Titanic by James. at AWTeen 1500.22N 3342.15W -18.38a 75</td></tr>
</tbody></table>
<br />
And last week's winner (randomly selected from all entries) is... Artist3D!<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>This week's theme is: Caves</b></span><br />
<br /></div>
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Happy exploring, and good luck!</span></span></div>
Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-24724435008558946222015-07-26T20:01:00.000-04:002015-07-26T20:02:50.358-04:00MyAW - Summer PTZ Giveaway - Week 4 (Theme: Water)<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"></td></tr>
<tr><td class="tr-caption" style="text-align: center;"></td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s1600/awbuilder_summercontest.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s400/awbuilder_summercontest.png" width="400" /></a></div>
<br />
Hey, everyone! We have been partnering with MyAW to host a <b>PTZ Giveaway</b> on MyAW throughout the summer! <a href="http://network.myaw.us/" target="_blank">MyAW</a>
is a new social network that opened earlier this summer, and is
exclusively for ActiveWorlds! PTZ are a currency that you can use within
MyAW to redeem for prizes or trade with other users.<br />
<br />
Every week, starting on <b>Fridays at midnight VRT</b>
(00:00 am) we'll ask our readers to share some of their favorite places
that match a particular theme. You'll need to post the following to
our <a href="http://network.myaw.us/groups/awbuilder/" target="_blank">MyAW "AWBuilder" group</a> (must be logged in to view):<br />
<br />
<ul>
<li>Coordinates (i.e. AW 0n 0e. World & position at minimum) </li>
<li>A screenshot of the build at that location</li>
</ul>
At the end of the week, we'll pick one of the screenshots at random to win a voucher for <b>100 PTZ</b>! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner. <br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>Last Week's Entries:</b></span><br />
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"></td><td style="text-align: center;"></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdH4xat_jW9vcvgHn1Mkf2lyPub6xtM6Xj5XVpX0Nlifm3nFnZDnwyMJ4yUyAlOg7Qhwt_lHhMsQfXWCzpWgXBfIpRqsOOLbQ22oXDew_Y9OfLLn6_aRP98fwJu7a6VYSPgIHEf7u7t5ew/s1600/duskbatgalaxy.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdH4xat_jW9vcvgHn1Mkf2lyPub6xtM6Xj5XVpX0Nlifm3nFnZDnwyMJ4yUyAlOg7Qhwt_lHhMsQfXWCzpWgXBfIpRqsOOLbQ22oXDew_Y9OfLLn6_aRP98fwJu7a6VYSPgIHEf7u7t5ew/s400/duskbatgalaxy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Duskbat’s Galaxy, AW 9524.65N 7506.81E 0.82a 23</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs0dToxYTaHaXzDBtWq6gZG5WNXckNlY4XnDs6AeCuAO78rwYQCf0QyXBle6u7XG09Lz3f1OSLb71WlZrsyJ1U-1-SlsMwU5B80SENyje90w52DHY-LzZKl8pPzo2BlUBDaaCu0Faggb-u/s1600/starshipglory.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs0dToxYTaHaXzDBtWq6gZG5WNXckNlY4XnDs6AeCuAO78rwYQCf0QyXBle6u7XG09Lz3f1OSLb71WlZrsyJ1U-1-SlsMwU5B80SENyje90w52DHY-LzZKl8pPzo2BlUBDaaCu0Faggb-u/s400/starshipglory.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">U.S.S. Glory, AW 2629.70S 3278.64E 10.35a 93</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW2Pp9aQU8lm-08UlfhJCwcdYokFkvDB_X_JBC8O0NPNhdRGKKBrIXUGJWdHIt5hHQBM70xmCaYXTeqAv2o_S_Y-ArQsb8uEqlTbvV6sZvkBSIuN4xShejModlplIu-fUHvzQhL08V0aRO/s1600/world_mystic.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="131" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW2Pp9aQU8lm-08UlfhJCwcdYokFkvDB_X_JBC8O0NPNhdRGKKBrIXUGJWdHIt5hHQBM70xmCaYXTeqAv2o_S_Y-ArQsb8uEqlTbvV6sZvkBSIuN4xShejModlplIu-fUHvzQhL08V0aRO/s400/world_mystic.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mystic World</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJape_71S9v_8am8jO0tBNzE_wAn4fmcLFyjhf5RDofJkMPV6WPV45CYCZhwsJ8AV3XEX2ncIvHe3EjMRkZ2brid47lfo5huuEHmCgPZ6fXhFByaq8NcvJwgPs49yfs6oemquB5qXnvsvd/s1600/world_titan1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="116" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJape_71S9v_8am8jO0tBNzE_wAn4fmcLFyjhf5RDofJkMPV6WPV45CYCZhwsJ8AV3XEX2ncIvHe3EjMRkZ2brid47lfo5huuEHmCgPZ6fXhFByaq8NcvJwgPs49yfs6oemquB5qXnvsvd/s400/world_titan1.jpg" width="400" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
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</td></tr>
</tbody></table>
<br />
And last week's winner (randomly selected from all entries) is... Dodgy!<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>This week's theme is: Water </b></span></div>
<div style="text-align: left;">
</div>
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Happy exploring, and good luck!</span></span></div>
Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com1tag:blogger.com,1999:blog-5820074242994878924.post-36878658166771562992015-07-19T19:18:00.001-04:002015-07-19T19:19:04.972-04:00Southern Highlands Progress for Week of July 19, 2015Building continues in the Southern Highlands! Sorry, I've missed a few weeks worth of updates. Here's a general overview: facades, facades, and more facades. I have a few blog posts to catch up on as well, detailing new facade ideas for different types of buildings.<br />
<br />
In the meantime, here's what I've been working on:<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg_yr1XHgXCmxtXfnLAzkBvJ8sGL5SyqJttbmSvzf9m0lqy-HSJdL7lIGJTNPc_0EFJQonP-0cLBkdsDyqI2kcjjziv__j1FWyLq_-Z_SgNcmRd-LGvLhXJ7Na17j7jFiUA2TWzhwCvY7n/s1600/image081.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg_yr1XHgXCmxtXfnLAzkBvJ8sGL5SyqJttbmSvzf9m0lqy-HSJdL7lIGJTNPc_0EFJQonP-0cLBkdsDyqI2kcjjziv__j1FWyLq_-Z_SgNcmRd-LGvLhXJ7Na17j7jFiUA2TWzhwCvY7n/s320/image081.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZwutF1uWhdeOjE5gihuIVRVnig36QvjQw2Tsyo-FV8aRSUNDZibiFuBnV4Whwty7UPzJFEB16Pm792-kTONUZkeD4hyphenhyphen5e3273nM61-qZQxZyFYIpuVmd77YyDopGsAR0TevSflTnEuJpq/s1600/image082.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZwutF1uWhdeOjE5gihuIVRVnig36QvjQw2Tsyo-FV8aRSUNDZibiFuBnV4Whwty7UPzJFEB16Pm792-kTONUZkeD4hyphenhyphen5e3273nM61-qZQxZyFYIpuVmd77YyDopGsAR0TevSflTnEuJpq/s320/image082.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1F0nJG6eEZAC_mh6cxItWenf0IoaTdAY6BjmMDUQa0fTVPHbT5Y_MobunQ2DZnZuMG5CQ5B2lCgdLeoh9Leg9n4nPQSL1_auwioGCUORiHCefDl83tPzLa2e8bEN4Z8CUXjgc0_Z5MZrz/s1600/image083.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1F0nJG6eEZAC_mh6cxItWenf0IoaTdAY6BjmMDUQa0fTVPHbT5Y_MobunQ2DZnZuMG5CQ5B2lCgdLeoh9Leg9n4nPQSL1_auwioGCUORiHCefDl83tPzLa2e8bEN4Z8CUXjgc0_Z5MZrz/s320/image083.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipkZG1M9F8g2b1up0N6LCIAYOWtYoBLuMTo0JsPlCKK6hhNBBR6jBHXLnTIrUKxUxKXdr-OPxONvJR5O7oJsWtKqZciMtcS91GNkq2jIbIsijDTTDiBcwGdrL_Gc48yKzGZ2wRrHOzrHmO/s1600/image084.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipkZG1M9F8g2b1up0N6LCIAYOWtYoBLuMTo0JsPlCKK6hhNBBR6jBHXLnTIrUKxUxKXdr-OPxONvJR5O7oJsWtKqZciMtcS91GNkq2jIbIsijDTTDiBcwGdrL_Gc48yKzGZ2wRrHOzrHmO/s320/image084.jpg" width="320" /></a></div>
<br />
For the past several weeks I had been mostly concerned with filling in facades around the beachfront, but as of yesterday I've been moving back towards Cactus Jack's railroad station in an attempt to fill in all of that land. I'd like to at least close off the river back there, I'm not sure if I'll be able to finish filling that whole area with facade work.<br />
<br />
The row houses in the first few images are my current project. I'd like to do a blog specifically about that facade work... I'm very happy with how it has turned out as a filler build. It gives a lot of character to the area of town it is in, and it'll be easy for me to stylize it with posters and 'scenes' of avatars/vehicles to really give it a personality.<br />
<br />
The curved brick building in the images above was a lot of fun. I intended for it to just be a facade, but after playing with shear for a little bit decided to bring it's beam further out to act as an awning for the adjacent building. I think it worked out really well... I'd like to put a theater or something there, but for now it is just hollow.<br />
<br />
The final shot shows some buildings I haven't featured here yet -- they're not quite done! Soon. :) <br />
<br />
<br />Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-31087960875838424322015-07-17T20:08:00.001-04:002015-07-17T20:08:17.559-04:00MyAW - Summer PTZ Giveaway - Week 3<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVrBPMSCa-tVXifVm29VnNbb_GBje0sWr7FusdZpDT1aV-EnpJPTB1VGz6f5lBU_yVmeVbXzErWF2ha8QPamKLI_WcX1cdA4NpFpggzUIw8QHKanb4Dnj4eAYR_5sC4LeZT70O9TdWc_rW/s1600/city1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s1600/awbuilder_summercontest.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s400/awbuilder_summercontest.png" width="400" /></a></div>
<br />
Hey, everyone! We have been partnering with MyAW to host a <b>PTZ Giveaway</b> on MyAW throughout the summer! <a href="http://network.myaw.us/" target="_blank">MyAW</a>
is a new social network that opened earlier this summer, and is
exclusively for ActiveWorlds! PTZ are a currency that you can use within
MyAW to redeem for prizes or trade with other users.<br />
<br />
Every week, starting on <b>Fridays at midnight VRT</b>
(00:00 am) we'll ask our readers to share some of their favorite places
that match a particular theme. You'll need to post the following to
our <a href="http://network.myaw.us/groups/awbuilder/" target="_blank">MyAW "AWBuilder" group</a> (must be logged in to view):<br />
<br />
<ul>
<li>Coordinates (i.e. AW 0n 0e. World & position at minimum) </li>
<li>A screenshot of the build at that location</li>
</ul>
At the end of the week, we'll pick one of the screenshots at random to win a voucher for <b>100 PTZ</b>! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner. <br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>Last Week's Entries:</b></span></div>
<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1VBXgMifqSo8qnBY_Ty5FuiXWONuHE-4lB8VybXDjhycsTw2YBU7y93RHasGQzKd31v4_lQWZZR4ZUIgU7ARzmuVBBu1JIWWnTOoMZXXY3CLPRCVaWEYXWkIkXNfQQ62H8VVlODsY3qJv/s1600/city1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1VBXgMifqSo8qnBY_Ty5FuiXWONuHE-4lB8VybXDjhycsTw2YBU7y93RHasGQzKd31v4_lQWZZR4ZUIgU7ARzmuVBBu1JIWWnTOoMZXXY3CLPRCVaWEYXWkIkXNfQQ62H8VVlODsY3qJv/s320/city1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Manhattn World, Ground Zero</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FgLbj89-UtpIE5xEfEhl7befpvXmmLoui6dA7MmOsRmKy4io6mRpMOQRVhgKfkjaIWYkVioaK7qhgCKtA7ezKleuTwhACuH4teqA5R7SQPQ692G_pzQmcjDtCV91dPo-jZ-xiWFJe6v/s1600/city2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FgLbj89-UtpIE5xEfEhl7befpvXmmLoui6dA7MmOsRmKy4io6mRpMOQRVhgKfkjaIWYkVioaK7qhgCKtA7ezKleuTwhACuH4teqA5R7SQPQ692G_pzQmcjDtCV91dPo-jZ-xiWFJe6v/s320/city2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ancient City Atlantis Mysticstar 0.70N 0.05W -24.27a 169</td></tr>
</tbody></table>
And last week's winner (randomly selected from all entries) is... Charlies!<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>This week's theme is: Space </b></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Happy exploring, and good luck!</span></span></div>
Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-4654369388494701122015-07-03T00:17:00.000-04:002015-07-11T16:11:26.016-04:00MyAW - Summer PTZ Giveaway - Week 2<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s1600/awbuilder_summercontest.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s400/awbuilder_summercontest.png" width="400" /></a></div>
<br />
Hey, everyone! We have been partnering with MyAW to host a <b>PTZ Giveaway</b> on MyAW throughout the summer! <a href="http://network.myaw.us/" target="_blank">MyAW</a>
is a new social network that opened earlier this summer, and is
exclusively for ActiveWorlds! PTZ are a currency that you can use within
MyAW to redeem for prizes or trade with other users.<br />
<br />
Every week, starting on <b>Fridays at midnight VRT</b>
(00:00 am) we'll ask our readers to share some of their favorite places
that match a particular theme. You'll need to post the following to
our <a href="http://network.myaw.us/groups/awbuilder/" target="_blank">MyAW "AWBuilder" group</a> (must be logged in to view):<br />
<br />
<ul>
<li>Coordinates (i.e. AW 0n 0e. World & position at minimum) </li>
<li>A screenshot of the build at that location</li>
</ul>
At the end of the week, we'll pick one of the screenshots at random to win a voucher for <b>100 PTZ</b>! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner. <br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>Last Week's Entries:</b></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbiQzv_DA9uRSgr65pTlDg2aP17LsegNXqfyfD8Q8iQQnT6MobX13hGjqzAeuEL3X6nZ0mB9nZFmY1_fTUgnNm_2ayBCDMDjTFcQFEl7LcWCyE2d89aqOHRUjw6WU-0P1xYvt9ulrHmqwv/s1600/charles.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbiQzv_DA9uRSgr65pTlDg2aP17LsegNXqfyfD8Q8iQQnT6MobX13hGjqzAeuEL3X6nZ0mB9nZFmY1_fTUgnNm_2ayBCDMDjTFcQFEl7LcWCyE2d89aqOHRUjw6WU-0P1xYvt9ulrHmqwv/s320/charles.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">MysticStar 0n 0w</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlOQCIlR_7ehdxRiGkn4f2ZQM0Gut6Q7d2jCmJPM87dvHK0ySWYwzmrCGMzCwjlvkbsRCwd4GaMIHVY3d21kQNIcFtil3MtqfOMGbDj-m2hDJnaO9SrkpVbuYOWi314nMDJMeiEfuVqiVi/s1600/sirgreendown.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlOQCIlR_7ehdxRiGkn4f2ZQM0Gut6Q7d2jCmJPM87dvHK0ySWYwzmrCGMzCwjlvkbsRCwd4GaMIHVY3d21kQNIcFtil3MtqfOMGbDj-m2hDJnaO9SrkpVbuYOWi314nMDJMeiEfuVqiVi/s320/sirgreendown.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">AW 629.60S 558.32E 0.15a 339</td></tr>
</tbody></table>
And last week's winner (randomly selected from all entries) is... SirGreendown!<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>This week's theme is: City </b></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Happy exploring, and good luck!</span></span><br />
<br />
<span style="font-size: x-large;"><span style="font-size: small;">Edit: I'm extending this another week due to a MyAW outage as they migrated to a new domain. The new AWBuilder Group is located at <a href="http://network.myaw.us/groups/awbuilder/">http://network.myaw.us/groups/awbuilder/ </a></span><b><br /></b></span></div>
Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-34408695066805685832015-06-28T00:33:00.002-04:002015-06-28T00:33:41.248-04:00Web Command - Interactive Scarabian User TerminalThe <a href="http://wiki.activeworlds.com/index.php?title=Web&redirect=no" target="_blank">web</a> command came along after my group of friends became inactive, so our builds are largely devoid of examples of it. I was building a TV shop in elkins beach today and decided to give it a shot with the Scarabian User Terminal.<br />
<br />
Here's what I came up with:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHvUwj2x8uq5TraT6VCK6oPASbBG2ofVrPWs1Y8jpc0b3AugptmTbp2san5puzDe4r2_l5baClHECyfxEVHjjVV4n0AiilW4Tim4aObEbtvmOIz7yC0oKiO5MaVzKeEiTJGfZJOPFCd2I7/s1600/switv.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHvUwj2x8uq5TraT6VCK6oPASbBG2ofVrPWs1Y8jpc0b3AugptmTbp2san5puzDe4r2_l5baClHECyfxEVHjjVV4n0AiilW4Tim4aObEbtvmOIz7yC0oKiO5MaVzKeEiTJGfZJOPFCd2I7/s320/switv.png" width="320" /></a></div>
<br />
<br /><b>Model:</b><br />
<span style="font-family: "Courier New",Courier,monospace;">pict1.rwx</span><br />
<br />
<b>Action:</b><br />
<span style="font-family: "Courier New",Courier,monospace;">create texture tv2,scale .75,picture pics.swcity.net/kiosk1.jpg;activate web url=npc.swcity.net/sut.php sw=1000 sh=750 keys=on nonav</span><br />
<br />
I'm pretty happy with the outcome, but this certainly shows how the SUT has aged compared to modern web apps! There's a lot of content on the page and I had to get really close to the TV to make good use of it.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-36565229984052733752015-06-25T21:39:00.001-04:002015-06-25T21:53:32.490-04:00MyAW - Summer PTZ Giveaway - Week 1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s1600/awbuilder_summercontest.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtLqfjqIiVSOTHWVQGsGy8NPWtwnPMWLGtCthINXjykMnhJWQO3s-yyI4JET6SbakDKvVAt0JsbdiE_yScOtrmsbmfvwGQc0Gf6tSa2O01qkr8g4xT4XiLyCG-HB-m8ZtYTdw52fDZvuU/s400/awbuilder_summercontest.png" width="400" /></a></div>
<br />
Hey, everyone! We're partnering with MyAW to host a <b>PTZ Giveaway</b> on MyAW throughout the summer! <a href="http://my.awcom.me/" target="_blank">MyAW</a> is a new social network that opened earlier this week, and is exclusively for ActiveWorlds! PTZ are a currency that you can use within MyAW to redeem for prizes or trade with other users.<br />
<br />
Every week, starting on <b>Fridays at midnight VRT</b> (00:00 am) we'll ask our readers to share some of their favorite places that match a particular theme. You'll need to post the following to our <a href="http://my.awcom.me/groups/awbuilder/" target="_blank">MyAW "AWBuilder" group</a> (must be logged in to view):<br />
<br />
<ul>
<li>Coordinates (i.e. AW 0n 0e. World & position at minimum) </li>
<li>A screenshot of the build at that location</li>
</ul>
At the end of the week, we'll pick one of the screenshots at random to win a voucher for <b>100 PTZ</b>! We'll share all locations submitted on the next week's blog, along with a public announcement of the winner. <br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>This week's theme is: Forest </b></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="font-size: x-large;"><span style="font-size: small;">Happy exploring, and good luck!</span><b><br /></b></span></div>
Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-45507635584185647522015-06-21T22:00:00.000-04:002015-06-21T22:19:16.449-04:00Facades - Transparent Windows in a Solid WallToday I'd like to share a very old trick -- likely a bug, honestly -- in a particular texture mask that has been used in AlphaWorld for over a decade to create windows. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGiqAawTjYgb70-jKJL9gaKKeoQNwuiFDG0Du5HcEVCpRBpo1myON0dnXqkRrBIvYAGWiPguV4jqNYh5-3dcgGPJZ3Njk7YCjrSTR9_MwV663kih7lyvqKN0EpKMXjxAljHJHHjYBq-voB/s1600/facade_20150621_example5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGiqAawTjYgb70-jKJL9gaKKeoQNwuiFDG0Du5HcEVCpRBpo1myON0dnXqkRrBIvYAGWiPguV4jqNYh5-3dcgGPJZ3Njk7YCjrSTR9_MwV663kih7lyvqKN0EpKMXjxAljHJHHjYBq-voB/s320/facade_20150621_example5.png" width="306" /></a></div>
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Stone1m is a very useful mask that leaves the texture unchanged except when a transparent surface is placed in front of the masked object -- the rendered area of the masked object then itself is rendered as transparent. Here's a screenshot from another angle that shows this clearly:<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWRbpZWI1EVKd30S8x-tKJYwUGgxB1K2JJl97OaIq4g3yIeVjoak7PuNT5wwhyphenhyphenQ4NoIRk_2JJH3MMv8KmmukZQWXt7gGVSHeEVWeiBb4-g5B8NKWicFq6Bv6Hk_p-cOPS4Vw17QLYKQZfd/s1600/facade_20150621_example6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWRbpZWI1EVKd30S8x-tKJYwUGgxB1K2JJl97OaIq4g3yIeVjoak7PuNT5wwhyphenhyphenQ4NoIRk_2JJH3MMv8KmmukZQWXt7gGVSHeEVWeiBb4-g5B8NKWicFq6Bv6Hk_p-cOPS4Vw17QLYKQZfd/s320/facade_20150621_example6.png" width="320" /></a></div>
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As I said, this is very useful to create windows on facades that are very inexpensive users of cell space. To demonstrate, I'll share another facade for a building I completed in Elkins Beach this week.<br />
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We start with the base selection of objects:<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMptaXMVxrNs2TeAG4tes1XrGvDXsGsCSKAorKum1PWMIxlfMOe-3CWho1XtH4SYnSJ1RiLnpIwjZxzHFBFAU3L-eOYSF6Gz9HQYZtkP3Au0gEOZDMSCpQRlHpXwr-PIg75mHr6kOejzs/s1600/facade_20150621_example1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMptaXMVxrNs2TeAG4tes1XrGvDXsGsCSKAorKum1PWMIxlfMOe-3CWho1XtH4SYnSJ1RiLnpIwjZxzHFBFAU3L-eOYSF6Gz9HQYZtkP3Au0gEOZDMSCpQRlHpXwr-PIg75mHr6kOejzs/s320/facade_20150621_example1.png" width="305" /></a></div>
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For this facade, we want a simple wall panel to cover the entire span of the wall. This piece will contain the stone1m masked texture, and the windows will be placed on it. We also want a transparent object -- winb2.rwx is a rectangular window that supports the optional texture "tag" parameter:<br />
<br />
Texture the frame:<br />
<span style="font-family: "Courier New",Courier,monospace;">create texture topgrey tag=1 </span><br />
<br />
Texture the pane: <br />
<span style="font-family: "Courier New",Courier,monospace;">create texture topgrey tag=200</span><br />
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Finally, we'll use p1rec0005g.rwx to add some depth and break the different levels of the facade apart. So we can arrange the facade objects in the location we want:<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKgUOV5rm_PvMcbKF0iTEwCk1UhKMtXGnHkqhDiVakaCKGRSj7PqHnyq6FCBgkv93HkwrYYV-KBkDx1U9Jt-RWm3ZJMstie40LsdYm1jQv3f_FxwggctDEah7CBo_7BJxcthcDp1TqWZ7V/s1600/facade_20150621_example2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKgUOV5rm_PvMcbKF0iTEwCk1UhKMtXGnHkqhDiVakaCKGRSj7PqHnyq6FCBgkv93HkwrYYV-KBkDx1U9Jt-RWm3ZJMstie40LsdYm1jQv3f_FxwggctDEah7CBo_7BJxcthcDp1TqWZ7V/s320/facade_20150621_example2.png" width="320" /></a></div>
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And then add textures, masks, and scale: <br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF5MYhHC8T6J9rJOJcp-9sHzTDFoxMG3M6bqf1DoPvHCsVE5htUDXvhZNeSbxnX0ur9Drih4oySb8ResmrI5WcpjyaOF7j5JGhkTB74LXOMmmr-cf2piMPUBBS8gFAypiiB0ci2l0EaLUc/s1600/facade_20150621_example3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF5MYhHC8T6J9rJOJcp-9sHzTDFoxMG3M6bqf1DoPvHCsVE5htUDXvhZNeSbxnX0ur9Drih4oySb8ResmrI5WcpjyaOF7j5JGhkTB74LXOMmmr-cf2piMPUBBS8gFAypiiB0ci2l0EaLUc/s320/facade_20150621_example3.png" width="320" /></a></div>
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For a final result of 9 objects: <br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWMftoceuwLD_cFo1E6dFEh5u1DLah8l8RFLpy9Aehj_-rLmW6vtV64UfWjzpGhm9z08fHHw6wXeL95od3LcjQgWNyTexO5CJ1UwE5brJLSRdqxw85nLz2Scn14qZrL1ntjDC5TQSS-d55/s1600/facade_20150621_example4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWMftoceuwLD_cFo1E6dFEh5u1DLah8l8RFLpy9Aehj_-rLmW6vtV64UfWjzpGhm9z08fHHw6wXeL95od3LcjQgWNyTexO5CJ1UwE5brJLSRdqxw85nLz2Scn14qZrL1ntjDC5TQSS-d55/s320/facade_20150621_example4.png" width="320" /></a></div>
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<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;"><b># Object Purpose Action</b></span></div>
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;">1 w1pan_1000j.rwx masked surface create texture tv4 mask=stone1m</span><br />
<span style="font-family: "Courier New",Courier,monospace;">4 winb2.rwx windows create texture topgrey tag=1,scale 3 1 0.1</span></div>
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;"><br /></span></div>
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;">4 p1rec0005g.rwx depth/detail create texture topgrey,scale 1 1 5</span></div>
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With this base facade completed, I replicated it out into a larger rectangular building and added some additional detailing as <a href="https://en.wikipedia.org/wiki/Wall_dormer" target="_blank">wall dormers</a> and some street-level shops. The street-level shops are currently complete, but the overall structure is done:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE30IafWsZgqbrchpIJRDxqxu-FdNxZvT4qBydjkuy066HPrf4kJmoSiyBkG3gpr7F2xpuK0krArA5j05jMMr7IoTgEBf1p9Ck79BWkZUt90_SodK5I5TZT3Qr5ll7rb1575So3Cc9pm3e/s1600/image073.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE30IafWsZgqbrchpIJRDxqxu-FdNxZvT4qBydjkuy066HPrf4kJmoSiyBkG3gpr7F2xpuK0krArA5j05jMMr7IoTgEBf1p9Ck79BWkZUt90_SodK5I5TZT3Qr5ll7rb1575So3Cc9pm3e/s320/image073.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbujILJq5e4pvmGzwb6OGTUdJL6KApfBGSh55iRpa9VlsifUo8pJ5d_hiykxp7KPQbhBHKuPrUUrjE018YQdhJeJV3h1QSHNnWTVVzlX69N1enGyWy_w21HBMFDdF9ha_6zL6hv6QMhH1b/s1600/image074.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbujILJq5e4pvmGzwb6OGTUdJL6KApfBGSh55iRpa9VlsifUo8pJ5d_hiykxp7KPQbhBHKuPrUUrjE018YQdhJeJV3h1QSHNnWTVVzlX69N1enGyWy_w21HBMFDdF9ha_6zL6hv6QMhH1b/s320/image074.jpg" width="320" /></a></div>
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And that's that! Feel free to share your own examples of this technique in the comments! This is a very common technique in AlphaWorld and I enjoy seeing new and creative implementations of it.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-37320861901169028582015-06-14T18:01:00.000-04:002015-06-14T18:11:04.863-04:00Southern Highlands Progress for Week of June 8, 2015Working on a new low-rise construction across the road from the last building I featured on the blog. It is still a work in progress <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKJw-kYdpS9RbpYldJita5Nv8goOSjas4M4M3O-RQysRbv2rsZumSK00eQyY84fYwdw5q4Dw_FPX0ciz3WIpeQIrYx5CVILiT9twq-X7TEU_TxX6hE8Ki3MdVuPUlQm7l-hayxicPd__qe/s1600/image066.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKJw-kYdpS9RbpYldJita5Nv8goOSjas4M4M3O-RQysRbv2rsZumSK00eQyY84fYwdw5q4Dw_FPX0ciz3WIpeQIrYx5CVILiT9twq-X7TEU_TxX6hE8Ki3MdVuPUlQm7l-hayxicPd__qe/s320/image066.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtRS9vzhUprJ-cyTBKR6oZvBRQoGVlCOmhlBnPzwuXRARSjaNTyZVANYzQiBXSG07lmhwoDZZdmoNSulAc9N-vAWnozwZmqH5X3tNdvOcaHu22C5AI94VDCN2XFmJ8fTYAVxi1n59xO49p/s1600/image067.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtRS9vzhUprJ-cyTBKR6oZvBRQoGVlCOmhlBnPzwuXRARSjaNTyZVANYzQiBXSG07lmhwoDZZdmoNSulAc9N-vAWnozwZmqH5X3tNdvOcaHu22C5AI94VDCN2XFmJ8fTYAVxi1n59xO49p/s320/image067.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcXqQnG6jb2fatV4zmYxUrFOZUuH45KI5jZbhEvdL1-VCE7qb9n9dIYzM6yDE72OChPaII1dnQVho7SP9eglWFaSbauVSSprKg1IugK3-Ta1qafHPrmK_nEg7u-XhnEVxUwFZGPjM9w1KU/s1600/image068.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcXqQnG6jb2fatV4zmYxUrFOZUuH45KI5jZbhEvdL1-VCE7qb9n9dIYzM6yDE72OChPaII1dnQVho7SP9eglWFaSbauVSSprKg1IugK3-Ta1qafHPrmK_nEg7u-XhnEVxUwFZGPjM9w1KU/s320/image068.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYCVakAj6hd-X-iyb7Elx9gIJ8RlULPsjBs_7M4g1TQY3q3y4ngdKqU6TjrJsfBEmMUfs3nromMbCkXgpwYovsqv1NRgn-rcAMNqvpWY9tjxEqTwEMOVnIKLasYKl2Cx50ImAoKG9lhBAc/s1600/image069.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYCVakAj6hd-X-iyb7Elx9gIJ8RlULPsjBs_7M4g1TQY3q3y4ngdKqU6TjrJsfBEmMUfs3nromMbCkXgpwYovsqv1NRgn-rcAMNqvpWY9tjxEqTwEMOVnIKLasYKl2Cx50ImAoKG9lhBAc/s320/image069.jpg" width="320" /></a></div>
<br />
I like the folding wood structure, as well as the glass. I'm not happy with how the
roofing has ended up or with how bulky some of the brick sections of the building
are, so I may revamp those later.<br />
<br />
The folding wood structure was created with primitives -- p1rec0200b.rwx for the flat horizontal sections, and p1rec0100g.rwx for the vertical sections. These were scaled to make them look thicker and deeper.<br />
<br />
I'm particularly unhappy with the middle open space that you can see very well in the fourth screenshot. I wanted to make some apartment sorts of areas here, but it's really just coming out bulky and nasty. I'm also hitting a lot of cell space issues trying to accomodate it. That's probably going to be changed -- maybe extending the glass and just having three "floors". <br />
<br />
More later.<br />
<br />
<b>Edit:</b> Color helped! Recolored the black windows as cyan. Also removed one of the parts of the middle floor. May still remove the other...<br />
<br />
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Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-44947382642274307932015-05-04T12:37:00.001-04:002015-05-08T21:03:27.836-04:00Workaround for bug introduced in Build 1430 with timer triggers that fire in the same instant<b>Update 3: </b><a href="http://wiki.activeworlds.com/index.php?title=6.2#Build_1432" target="_blank">Build 1432</a><b> </b>has resolved all issues related to timers and things seem back to normal.<br />
<br />
<b>Update 2: </b>Users are reporting that some of the issues have been fixed, but not all. Specifically still seeing issues with timers where the total duration is less than a second.<br />
<br />
<b>Update:</b> <a href="http://wiki.activeworlds.com/index.php?title=6.2#Build_1431" target="_blank">Build 1431</a> was just announced to revert changes related to timer limitations. A swift and appropriate response.<br />
<br />
--- <br />
<br />
ActiveWorlds 6.2 Build 1430 was released today and introduced the following change:<br />
<ul>
<li><a href="http://wiki.activeworlds.com/index.php?title=Timer#Explicit_Limits" title="Timer">Timers</a>
now have a minimum duration of 1 second and timer-triggers have a
minimum interval of 100 ms applied strictly. An attempt to help users
and builders not running into heavy <i>lag bombs</i> in worlds.</li>
</ul>
Which introduced the following bugs:<br />
<ul>
<li>Existing timers that complete under a duration of 1 second are broken -- any lower value is forced by AW to 1 second.</li>
<li>Existing looping timers triggers with a total duration of less than 100ms are broken.</li>
<li>Triggers scheduled for the same time on the same timer are explicitly ignored. (The workaround below specifically addresses this problem)</li>
<li>Remote texturing is broken in many circumstances.</li>
</ul>
Whoops! These are some really awful bugs and this whole change probably needs to be reverted. The third problem has a pretty simple workaround... simply offset one of the timer triggers. Note that this only addresses one of the issues introduced today; these bugs have manifested in various ways and this isn't a one-size-fits-all solution to all of the problems created with 1430. This workaround specifically addresses two or more timer triggers that were set to fire at the same instant.<br />
<br />
Take two example timers that I found broken today at Fort Masen:<br />
<br />
<span style="font-family: "Courier New",Courier,monospace;">at tm GK 18500, visible reg3 on, visible reg2 off<br /><br />at tm GK 18500, say "Regina: Zek'riah!"</span><br />
<br />
I'm not sure how AW determines which trigger gets fired first, but the visible on/visible off one was ignored when I activated the timer to test. I was able to work around this very easily, by changing one of the timers to '18510':<br />
<br />
<span style="font-family: "Courier New",Courier,monospace;">at tm GK <span style="color: #444444;"><span style="background-color: yellow;">18510</span></span>, visible reg3 on, visible reg2 off<br /><br />at tm GK 18500, say "Regina: Zek'riah!"</span><br />
<br />
<span style="font-family: "Courier New",Courier,monospace;"></span>This is a very small time difference. For timers, 1000 units = 1 second, or 1000 milliseconds. So 10 units is 10 milliseconds, or 1/100 of a second. This is probably acceptable for general animations, but I'd still prefer to see this change reverted for more precise timer sequences that need extremely granular triggers.<br />
<br />
Interested in hearing further comments from AWI about exactly how this changed timer behavior. More interested in build 1431 reverting these changes. :)Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-57752667556801036642015-04-25T11:25:00.001-04:002015-04-25T11:26:29.505-04:00Southern Highlands Progress for Week of April 20, 2015So I don't have a creative name for these photo blogs/progress reports of Elkins Beach and the Southern Highlands, but the least I can do is group them by date.<br />
<br />
Here's an update on what I've been working on this week:<br />
<ul>
<li>Created a transitional badlands area in the narrow, empty stretch following gutz highway (named for a user that built the highway in 2000, gutz). This area was previously flat and empty except for groundcover and the highway. </li>
<ul>
<li>On the side closest to the Southern Highlands raised terrain features, I've added some towering, rocky terrain reminiscent of the work I did at <a href="http://awbuilder.blogspot.com/2015/04/extreme-builder-talent-show-6-entry.html" target="_blank">Razorspine Bluff</a>.</li>
<li>On the side closest to Elkins Beach, I've added low forests with smaller rocky features and SWI archaeology nodes.</li>
<li>In Elkins Beach itself, I've added some rocky terrain features in empty lots to give the impression that the rocky terrain doesn't just abruptly and cleanly end as you enter the town.</li>
</ul>
<li>Capped off some incomplete areas in Rising Glen Retreat. In particular, a house I started in 2008. It isn't completed inside, but the outside at least doesn't have any floating panels anymore.</li>
</ul>
Photos:<br />
<br />
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<br />Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-64230052610125071502015-04-20T13:53:00.001-04:002015-06-21T21:29:32.845-04:00Facades - Designing Facades with a Minimal Number of ObjectsI've been working to fill in some of the geometry placeholders for skyscrapers in Elkins Beach and would like to share a technique I've been using to quickly place believable facades. I do it because I'm lazy and would like to get these buildings done ASAP, but it may also be useful for conserving cell space.<br />
<br />
Designing facades with a minimal number of objects generally follows this pattern:<br />
<ul>
<li>Find an orthogonal object with some depth to it. If you want your facade to have windows, make sure it also has some empty space in the middle. Door frames, windows frames, primitives, and some furniture sets are good candidates. </li>
<li>Scale this piece so that it is very wide and very tall, but also very thin. </li>
<li>Layer other pieces into or onto your largest piece to give the image of building forms: Beams, posts, frames, etc.</li>
</ul>
For an example, we can start with a building I completed yesterday in Elkins Beach. I started by selecting some objects I would like to play with.<br />
<br />
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<br />
For my main building frame piece, I selected Unit04.rwx as it is a cube with some depth. For some thinner detailing that could make a believable 'wall' and window ceil, I chose wframe01.rwx. For further detailing, I chose p1rec0100g.rwx for some simple beams in my facade. <br />
<br />
With these objects selected, we can begin scaling them to be very wide, very tall, and very thin, and then attempt to assemble them into a believable facade. I scaled the Unit04.rwx to match a 10x10 meter space and scaled the wframe01.rwx to fit within that space. Once I had this scale set, we can begin to see the facade take form:<br />
<br />
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<br />
Done! With these final objects:<br />
<br />
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;"><b># Object Purpose Action</b></span></div>
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;">2 unit04.rwx large frames create scale 5 5 1</span></div>
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;"><br /></span></div>
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;">2 wframe01.rwx detail frames create scale 4.39 3.53 4</span></div>
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;"><br /></span></div>
<div style="text-align: left;">
<span style="font-family: "Courier New",Courier,monospace;">3 p1rec0100g.rwx horizontal beams create scale 0.5 1.85 1</span></div>
<br />
All it needs is some texturing and a window panel... and we can slap it onto a building! I chose a texture theme of topgrey for the panel and ctable2 for the window frames. There is a building near SW City Town Square Park that features these textures and I really like the colors that come out of it.<br />
<br />
Here's an example of it in action. Not counting windows and other detailing, this is only 7 objects for a 20x10 meter frame! <br />
<br />
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<br />
And the completed tower:<br />
<br />
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<br />
Designing facades with a minimal number of objects is all about experimentation. Some things may work well, others won't. I've found that as long as the object sets I'm attempting to use have
some depth, I can usually exploit them by means of scale or shear to
look like believable buildings. <br />
<br />
For example, I'm not a huge fan of the tan-colored building next to this skyscraper. The tan building uses quite a few flat pieces, which robs it of depth in some critical areas and really makes it look unsatisfying. In this project I'm going for completion, so I don't mind these imperfections in some filler buildings -- the more important thing is the process and the learning gained for some of the more prominent buildings in the area I would like to work on.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-63636544091869455562015-04-18T23:41:00.001-04:002015-04-18T23:42:11.737-04:00Sculpture, landscaping, and working around pre-existing content in Elkins BeachWork in Elkins Beach continues with a lot of landscaping and detailing. I left this project unfinished years ago, and that was very visible before I started again a few weeks ago. For example, ground panels were incomplete and floating in the air at various points, there were empty fields alongside busy 4-lane highways, and artificial canals butted up against thin air.<br />
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I've spent much of this week 'capping off' the landcover by connecting varying planes, by filling in fields that I didn't intend to build on with trees and rocks, and by placing geometries for buildings that I do intend to complete.<br />
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There was one build that I did manage to at least complete initially: a sculpture that I've named "Monolith Rise". It consists of a grouping of glossy monoliths that increase in height and alternate in texture. The base of the sculpture is lit with a flickering gold light to better distinguish the sculpture from the ambient lighting of the surrounding world. The entire sculpture is surrounded by sheared sidewalk in a park scene:<br />
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Note that Monolith Rise is immediately next to the sheared truss bridge that was featured in my last blog about Elkins Beach. You can find it in-world at <b>"aw" 2680.24S 4071.27E 0.22a 314</b>.<br />
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The sculpture sits on a lot that formerly held plans for a cathedral. I felt that this lot was too narrow so I've scrapped that idea. Behind the lot was also originally a curved extension of a river that cuts out to the sea. I've expanded this into a small harbor and removed the curved concrete panels to increase the surface area of the water: <br />
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The rest of the work I did was primarily detailing. A lot of geometries for planned building and some landscaping. You can see that below:<br />
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There was one final area of interest -- I did some detailing around an older build (circa 2005) that was in the area before I was -- a military base built by Jaguar Hahn. Fun trivia fact: Jaguar Hahn was building a city with me in AWTeen around this time called <a href="http://wiki.activeworlds.com/index.php?title=New_Arklay_City" target="_blank">New Arklay City</a>, but I don't recall him ever sharing many builds in Alphaworld. Not this one, at least.<br />
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I've tried to help integrate into this cityscape that was built up around it by making sure it kept good road access and by trying to respect the airspace near a very short airstrip on the property. There's an unfortunate concrete fence that may be doing more harm than I am, though. <br />
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Some points about detailing around pre-existing builds:<br />
<ul>
<li>Respect how this build fit into the existing area. For example, this base connected to an existing road in the area. When I took the road over, I made sure the base still connected to it well and made sense in the overall scene.</li>
</ul>
<ul>
<li>Contextual additions make it feel like it fits in better. One helpful addition I made was to add metal towers with reflectors leading into the airstrip. There are also no trees leading up to the airstrip. I think this complements the build by demonstrating that it has effects on the surrounding content.</li>
</ul>
<ul>
<li>Don't be afraid to hide parts of a build when necessary. The backside of the base is closed off by a fence, so I can't add a road to it or really complement it in any way. I think the best thing to do here was to add some flora and rocks to obstruct its view from a nearby road that doesn't access it.</li>
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I'll probably post another update about Elkins Beach again next week. <br />
<br />Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-24590908209110033412015-04-13T01:56:00.001-04:002015-04-13T02:03:52.664-04:00Touring Fort Masen with SW Chris and SyntaxWhile we're on the topic of <a href="http://awbuilder.blogspot.com/2015/04/capping-off-content-in-elkins-beach.html" target="_blank">not completing builds</a>...<br />
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SW Chris visited ActiveWorlds last month to tour sites in SW City as part of a video series called "Before There Was Minecraft." This video series celebrates Chris hitting 1,000 subscribers on his YouTube channel by revisiting his roots in ActiveWorlds. Syntax and I joined him for a couple of hours to explore various sites in the city, including one that I spent a lot of time working on: Fort Masen and an incomplete dungeon underneath that was designed for SW City Interactive.<br />
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Some background: Fort Masen was initially built by SW Comit and is built in the style of a historical fort, complete with an old wooden ship and cannons. Some time after I became involved with SW City Interactive, I set my attention on Fort Masen as a potential site for a series of archaeology quests and digsites. Over the years, I've added a number of quests there and began an undertaking to build a cave/dungeon adventure under the fort. It is partially completed: there is a lengthy quest chain available to SWI players that actually gives you access to the dungeon, but after another sidequest it abruptly ends and doesn't let you progress further.<br />
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That would be the end of the story... except for SW Chris' video series. Chris, Syn, and I explored on past the end of the current game, and we did a complete video commentary on incomplete areas (including a partially-complete interactive boss!) and some puzzles further in the dungeon.<br />
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The commentary is split over two videos, #6 and #7 in the series. Fair warning for SWI players, there are <i>tons and tons</i> of spoilers in these videos:<br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Q-9ClUdQf8s/0.jpg" frameborder="0" height="266" src="http://www.youtube.com/embed/Q-9ClUdQf8s?feature=player_embedded" width="320"></iframe></div>
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/7VWUGmWxCbs/0.jpg" frameborder="0" height="266" src="http://www.youtube.com/embed/7VWUGmWxCbs?feature=player_embedded" width="320"></iframe></div>
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So there you have it, some insight into one of my many unfinished projects! I might actually finish this one day, I'm a sucker for coming back to work on SWI stuff. :)<br />
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If you're interested in more video commentary, visit <a href="https://www.youtube.com/user/SWChrisMC/featured" target="_blank">SW Chris's Youtube Channel</a>! He's done a couple of series now on ActiveWorlds that you guys might find interesting.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-60729292147789018792015-04-13T01:07:00.001-04:002015-04-13T01:17:06.108-04:00Capping Off Content in Elkins BeachSince I've come back, I've been slowly working to cap off old builds that I left incomplete. It is really jarring just how much I left unfinished. This weekend, I've been working on the oceanside area of Elkins Beach, a medium-density town area in the Southern Highlands.<br />
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The bridge in the image above was fun to slap together. It is reminiscent of another project (that I actually completed!), <a href="http://forums.activeworlds.com/read.php?208,339367,339367" target="_blank">Legacy Bridge</a> in Cypress Hollow, AWTeen. That bridge was quite a lot better, this is just a small bridge over an outlet. </div>
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This entire bridge is sheared by z2 = -0.5 because the road in this area is sheared to connect two areas of the town that are offset by a few coordinates. Since I've gotten comfortable with the shear command, I much prefer it to manually rotating long-pathing object groups like roads because there is a lot of power in being able to maintain the length along one axis while manipulating another. This can especially be seen in the beach-side road in the images below, where shear helped me to cleanly extend this weird, windy road down the length of my beach.</div>
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My priority has been on getting the roads and landwork capped off first, and I've started to set placeholders for the geometries in the area. There's an area set aside for a cathedral I had planned... but will probably scrap because the landwork around it would make it pretty stumpy in length.<br />
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Another embarrassing build that is unfinished in this area is where my Cy Award for the ActiveWiki rests:<br />
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I intended for this to be a skyscraper that featured ActiveWiki content, but never got around to completing or even really starting it. Whoops!<br />
<br />
Hopefully I'll get some of this capped off before I leave again.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-60784988088918664502015-04-11T23:25:00.002-04:002015-04-11T23:55:05.924-04:00Extreme Builder Talent Show 6 Entry - "Razorspine Bluff"I participated in the <a href="http://forums.activeworlds.com/read.php?6,362729" target="_blank">EBTS 6</a> throughout February and March, and would like to share my work with the blog. The build is called "Razorspine Bluff", and features jagged terrain with spikes protruding from walls and exaggerated flora. My goal was to fill the space with large and unique scenes while keeping detailing pretty minimal. This led to large objects in the scene, such as large trees and roots. This also had an unexpected benefit of keeping the framerate very acceptable, compared to other nature scenes I've completed in the past. <br />
<br />
I may do another entry on a technique I used for detailing here, if there is interest. This involved "layering" on the landscaping details. Very roughly, I:<br />
<br />
<ul>
<li>Placed flat wall panels around the cliffside</li>
<li>Added complex geometries with rock objects of a separate texture</li>
<li>Added vegetation</li>
<li>Added depth to nearby ground and flat surfaces by using different textures on slightly offset objects.</li>
</ul>
Maybe more on that later.<br />
<br />
For now, some details on the actual build:<br />
<br />
<b>Important Locations:</b><br />
<br />
Entrance <br />
"aw" 7619.03S 450.13E 0.60a 270<br />
<br />
Waterfall<br />
"aw" 7627.76S 470.77E 0.53a 61<br />
<br />
Base of Main Tree <br />
"aw" 7621.04S 462.83E 4.70a 4<br />
<br />
<b>Photos:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV8oKJ3mD876zdH2CiR4Slcw7zaI_eowmIFimFKyE_iopPtGv8g7FazaVgR-qxEr5E2dKUPy-cwmRJDTY1pvP8ztBDywmRiFaS8I3wy4mRW563xKLi2KccY8kolH0ABjJo5zXhAnVemEYT/s1600/image031.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV8oKJ3mD876zdH2CiR4Slcw7zaI_eowmIFimFKyE_iopPtGv8g7FazaVgR-qxEr5E2dKUPy-cwmRJDTY1pvP8ztBDywmRiFaS8I3wy4mRW563xKLi2KccY8kolH0ABjJo5zXhAnVemEYT/s1600/image031.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At the base of the tree that towers over the bluff.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-BtL-RkYrahbi2wJYnP73Qv2LicIAmevpq0mVnsZQ4yTs946_uznanE0zMH9X_Y3ZGh0YipIxSMm57kfU4kpzCtaHrDMWtxw6arj-oDzBlbOaspZqzWgVhJVOT5NmlO98U6PsCed2tpzi/s1600/image030.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-BtL-RkYrahbi2wJYnP73Qv2LicIAmevpq0mVnsZQ4yTs946_uznanE0zMH9X_Y3ZGh0YipIxSMm57kfU4kpzCtaHrDMWtxw6arj-oDzBlbOaspZqzWgVhJVOT5NmlO98U6PsCed2tpzi/s1600/image030.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Waterfall on the backside of the bluff.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBWKc2Qsr26pEsgbCL1-vlIjqbupb-Oqla3KIVLYzvoxeemCk_z9RoyjTmKaXPAtYEXkk1R9SMOV8XrELnf6ZyoGDOjpWg9zfUNZTVQ0URTkX28qbSDZvhSrhg1rvOiqgIVykFvgNXz21L/s1600/image029.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBWKc2Qsr26pEsgbCL1-vlIjqbupb-Oqla3KIVLYzvoxeemCk_z9RoyjTmKaXPAtYEXkk1R9SMOV8XrELnf6ZyoGDOjpWg9zfUNZTVQ0URTkX28qbSDZvhSrhg1rvOiqgIVykFvgNXz21L/s1600/image029.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A shot of the waterfall on the backside of the bluff.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEAuEk0lX0d-DVh4JPD9Vz9RUfgwGaf5BwADdDJN6zh9hyphenhyphenNIAJ5Tq2Sd6C9NhJNqC-Dr26zclx_HYu5dshqm8UWhpVJmryfR6587cJsC2UeC_F80n0JCjrqaUNRUh2QZ5MOsBOCJ7FPdPU/s1600/image028.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEAuEk0lX0d-DVh4JPD9Vz9RUfgwGaf5BwADdDJN6zh9hyphenhyphenNIAJ5Tq2Sd6C9NhJNqC-Dr26zclx_HYu5dshqm8UWhpVJmryfR6587cJsC2UeC_F80n0JCjrqaUNRUh2QZ5MOsBOCJ7FPdPU/s1600/image028.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A shot of the large tree that towers over the bluff.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiePMAffISIrEuklZlNK_IUj_CDhXU9-VLaYR1tKc_rKZHfsD8k61icQUjETf4rM8GuaeCnmDwf1VzpRXKay6QlD4Yt79gez29tHgS4biB9xpmcGNhyhUu-eFziJEPWJjO5w0xBnTi6MrZv/s1600/image024.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiePMAffISIrEuklZlNK_IUj_CDhXU9-VLaYR1tKc_rKZHfsD8k61icQUjETf4rM8GuaeCnmDwf1VzpRXKay6QlD4Yt79gez29tHgS4biB9xpmcGNhyhUu-eFziJEPWJjO5w0xBnTi6MrZv/s1600/image024.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A view inside the cave. I used water and steam effects<br />
here, and also used some of the same tricks for the<br />
terrain spikes to create thin roots protruding into the<br />
cave.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKRSKS3d19bL-ZOUKLwJIa0ooPUAT7yuRnEAftFY_gQIHbKgjmX6rfeBJrPVK7gMc2Tlh2CIXQLZM9quNS-7-khCQyLM4gRsQWQ0N_gmlo64T4KiGHiNeNl1X26XP_CqhuaTvcBElEB4h9/s1600/image025.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKRSKS3d19bL-ZOUKLwJIa0ooPUAT7yuRnEAftFY_gQIHbKgjmX6rfeBJrPVK7gMc2Tlh2CIXQLZM9quNS-7-khCQyLM4gRsQWQ0N_gmlo64T4KiGHiNeNl1X26XP_CqhuaTvcBElEB4h9/s1600/image025.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A view of the many terrain spikes in this build.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieSLDhv-xAYun3XInpqYhey8An83ZkgVZtTk4QtpCzkVGmHA6Rs6l7zaoQxYhavh1B3hBd2j4DoCNiIWgdjKxERzNeso0IhwOmFgIcXbyyWrntNmkBof2SjKBrMDwbi1ryrlO5D1tF5K_h/s1600/image026.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieSLDhv-xAYun3XInpqYhey8An83ZkgVZtTk4QtpCzkVGmHA6Rs6l7zaoQxYhavh1B3hBd2j4DoCNiIWgdjKxERzNeso0IhwOmFgIcXbyyWrntNmkBof2SjKBrMDwbi1ryrlO5D1tF5K_h/s1600/image026.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An experiment with creating a mudpit with particle,<br />
lighting, and sound effects.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVW9qhIIlhPt7MswQ6_VcEo4ErtVyxz1ulj7wGlP4tKO5u73k4NxGlpuP33FU3K43yyJrpz1H2qgeJ3B8vbm5MtwYVckH0KYIkG0wnbm5SqSGwhzJvHaIrEV3F2uyaW7z3zCry-7GSCPT5/s1600/image027.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVW9qhIIlhPt7MswQ6_VcEo4ErtVyxz1ulj7wGlP4tKO5u73k4NxGlpuP33FU3K43yyJrpz1H2qgeJ3B8vbm5MtwYVckH0KYIkG0wnbm5SqSGwhzJvHaIrEV3F2uyaW7z3zCry-7GSCPT5/s1600/image027.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I experimented with large roots using scale and<br />
shear/skew in this build. I think they turned out well. I<br />
made a rule to only connect them to different spots of<br />
grass/terrain, which led to interesting connections<br />
between different terrain levels.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPVKsosqizksbC7KI2QeP4G2t_fVTGVQE3lZ17EAjvJaZz-BFAlycvrSsqZmZwZBQKhF5dXFhiIMwnKAsFvcRN61P8IxZ77W9n1GYmo5GWWOzMAYQuwYzZ9SmLFZFzyz2YJe0zxT4VrqD9/s1600/image023.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPVKsosqizksbC7KI2QeP4G2t_fVTGVQE3lZ17EAjvJaZz-BFAlycvrSsqZmZwZBQKhF5dXFhiIMwnKAsFvcRN61P8IxZ77W9n1GYmo5GWWOzMAYQuwYzZ9SmLFZFzyz2YJe0zxT4VrqD9/s1600/image023.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An experimental area in the caves, with various lighting<br />
and flora effects.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqNE6xg4PSffMMgr58lwzjx_ykaLNf_f53sOwd5sL-DoBn3cXYKFnhO0o1xQ7Lg5QfdbtSfaNWSF3DPHZyywKglFdCZR7rcVPLSWZPTzmqK7VAdiAs_3ILlzn9u2iGp44McS7kCd4ngcwh/s1600/image022.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqNE6xg4PSffMMgr58lwzjx_ykaLNf_f53sOwd5sL-DoBn3cXYKFnhO0o1xQ7Lg5QfdbtSfaNWSF3DPHZyywKglFdCZR7rcVPLSWZPTzmqK7VAdiAs_3ILlzn9u2iGp44McS7kCd4ngcwh/s1600/image022.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some equipment in the mines.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJF_gSEqUaAXFp35aByqHrMeCcfSx43-ZAgHpByHqOV8x25fOWwsF6Jj2uGj1itZ-2XDRv1kPZEfleDaVh5BP5kLJwmdZTpxYz3yptq5yilYEydbWuZk5VJ4_5YyKCzjNmB5D6WmMZf_-Y/s1600/image021.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJF_gSEqUaAXFp35aByqHrMeCcfSx43-ZAgHpByHqOV8x25fOWwsF6Jj2uGj1itZ-2XDRv1kPZEfleDaVh5BP5kLJwmdZTpxYz3yptq5yilYEydbWuZk5VJ4_5YyKCzjNmB5D6WmMZf_-Y/s1600/image021.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Closer to the main entrance into the mines.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKFpx-9dLRz7y2KtOodA2ziWxvftws0CbecNj45ddQAQMq_GJObtp3Q6Ffi6rVodtsnyJTYZ3joIOuFhlPMj1JguYO-sSqJ_Y6CcYAh2XLp1xWwDgUX8zB2ROj_WTdQRcg2knpMGEWnPmK/s1600/image020.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKFpx-9dLRz7y2KtOodA2ziWxvftws0CbecNj45ddQAQMq_GJObtp3Q6Ffi6rVodtsnyJTYZ3joIOuFhlPMj1JguYO-sSqJ_Y6CcYAh2XLp1xWwDgUX8zB2ROj_WTdQRcg2knpMGEWnPmK/s1600/image020.jpg" height="165" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Overview from the front of the build.</td></tr>
</tbody></table>
I enjoyed building this, and hope to maybe work on some similar concepts back in the Southern Highlands sometime in the future! I especially like the spiky terrain and giant roots.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-34099728574516335642015-02-21T15:21:00.003-05:002015-02-21T15:25:09.761-05:00Keybindings - Using WASD in ActiveWorldsI've been gaming quite a bit in my time away from ActiveWorlds, and on my return I found movement with the directional arrows rather unsatisfying. Thanks to some help from GC and The Alphaworldian, I've got a new setup that I would like to share in case anyone has a similar problem.<br />
<br />
You can access the "Keyboard Controls" window from the top menu bar. Select Options > Configure Controls. Here's mine, with WASD movement setup in the rightmost column: <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh37-4tyrmhulgz6oGdjCrVJL0lk5Jr7DqSq8QDrvuZw0hrymw0nyW4kxXh6HzQLpovwF6MMsSlnULScTvj75IxF7yYtNMk-J40JHrW-HrwgJ8CXgI5VTyw2224o6KVfwznuWpJA7NP_j47/s1600/wasdkeys.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh37-4tyrmhulgz6oGdjCrVJL0lk5Jr7DqSq8QDrvuZw0hrymw0nyW4kxXh6HzQLpovwF6MMsSlnULScTvj75IxF7yYtNMk-J40JHrW-HrwgJ8CXgI5VTyw2224o6KVfwznuWpJA7NP_j47/s1600/wasdkeys.png" height="640" width="369" /></a></div>
<br />
Some notes:<br />
<ul>
<li>"Move left/right" and "Sidestep" seem to do the same thing.</li>
<li>"Look up/down" are bound to middle mouse scroll up/down. Toggle move mode is bound to middle mouse click.</li>
<li>You can bind two keys to the same action, so I've got old arrow movement and WASD movement both in place. My WASD movement is defined in the right column in the image above. </li>
<li>With WASD movement, the "Quick chat message" button becomes more useful. I believe tab is the default binding for this -- you can use it to quickly set "focus" to the chat window after you've bound letters to other actions. </li>
<li>I haven't had any luck binding the "Escape" key. The Keyboard Controls dialog uses it to cancel actions, so it doesn't seem that it can be defined from here. </li>
</ul>
The only thing I'm really missing still is free camera movement with the right mouse click, reminiscent of World of Warcraft. Using the middle mouse to look up/down has been the closest approximation I've found so far.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-45794228702377868242013-06-25T16:36:00.001-04:002013-06-25T16:37:07.610-04:00Activeworlds goes "Free To Play"Earlier this month, Activeworlds abandoned the subscription model in their main universe for a "Free to Play" model, where citizenships would be free and additional features would be sold in an online store.<br />
<br />
I've been a longtime proponent of this sort of model for AW, so I've returned to the universe and may even resume regular posting on this blog. I've been updating the Southern Highlands in SW City over the past few days... adding some new <a href="http://www.swcity.net/academy/index.php?n=Main.FarmKit" target="_blank">SWI Content</a> to the 'Emerald Strand' region of the highlands.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7zwQZYIvsUOg8NoA1GkTV0BzwyUQpIKiFAnQHVZbWV2K688HEnnYYHTo9Jz5U4bX9V5SinYMWWkHRK6S-3mpQSo96QKbKak0d31SvpWa-RKBFWyf1mO2w3DgKFXNOGZmgWtskYnWTcQsb/s1600/image478.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7zwQZYIvsUOg8NoA1GkTV0BzwyUQpIKiFAnQHVZbWV2K688HEnnYYHTo9Jz5U4bX9V5SinYMWWkHRK6S-3mpQSo96QKbKak0d31SvpWa-RKBFWyf1mO2w3DgKFXNOGZmgWtskYnWTcQsb/s400/image478.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The "Farm Kit" is a downloadable set of AWGs that allow SWI players to farm and cook in the world.</td></tr>
</tbody></table>
I'll probably be doing some more projects like these as I get time. It's nice to be back, I've missed being able to build, but the 70 dollar price-point of citizenships just wasn't worth it anymore.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com1tag:blogger.com,1999:blog-5820074242994878924.post-27611801977076758862012-05-22T21:14:00.003-04:002012-05-22T21:14:50.095-04:00Noticeboard: Susan3D.com now a free resource -- models, avatars and textures formatted for ActiveworldsHey everyone. Coming out of the woodwork to share a link that has come across my radar.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.blogger.com/goog_1631312702" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="64" src="http://forums.activeworlds.com/image.php?u=55295&type=sigpic&dateline=1337382759" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.susan3d.com/" target="_blank"><br /></a></td></tr>
</tbody></table>
<div style="text-align: center;">
<span id="goog_1359163306"></span><span id="goog_1359163307"></span></div>
Cy Award-winning artist Susan 3D (formerly Lady Murasaki) has made her online resource -- http://www.susan3d.com -- free to use. She has designed many objects, textures, avatars, and other resources such as tutorials during her time in AW and I expect that opening the site up to everyone will be very valuable to the remaining private world owners.<br />
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In addition to this, she will continue to post resources to the site. See this <a href="http://forums.activeworlds.com/showthread.php?t=17289" target="_blank">AWForum Thread</a> today for the most recent updates.Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-70941476536825083042012-02-02T01:26:00.000-05:002012-02-02T01:26:43.908-05:00AWBuilder Turns One Year OldOne year ago today, on Feburary 2, I set up a humble blog on Tumblr in the hopes of creating a new web resource for ActiveWorlds users. I had envisioned a place to chronicle my projects, as well as a place for tutorials and for my comments on how AW was doing. For many months, through high times and lows, I put time and effort into this place, and I think it paid off. Here we are, a year later, and AWBuilder is host to over 100 posts -- tutorials, downloads, commentary, even the occasional shoutout to other people's projects. I'm pretty happy with the blog, and from the analytics I see that the AW community is as well, as this page has maintained decent traffic even while I'm not making frequent updates.<br />
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AWBuilder had some really great momentum in Spring and even through Summer, but in Fall we hit a change of pace. I began hinting at some projects I was working on outside of AW (<a href="http://awbuilder.blogspot.com/2011/08/reddit-for-virtual-reality.html">/r/virtualreality</a>) and my <a href="http://awbuilder.blogspot.com/2011/10/ive-been-bad-user.html">foray into other virtual world software</a>. On the forums and here on the blog I had become increasingly vocal with my displeasure of AW's direction, and for the past few months things have just seemed so... stale, moreso than ever. Coupling this with the trouble on the forums and the "all is well" attitude that you'll see from AWI and die-hard fans, I found myself in an uncomfortable place. My citizenship expired in January, and I've taken the opportunity to dive into the great ether that is the Internet to see what else is going on in the world of virtual worlds.<br />
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Looking back on my month away, I have to say... the outlook for virtual reality <i>in the future</i> is VERY EXCITING. I mentioned /r/virtualreality... I try to post a news article there once a day to keep the conversation going, and I've found some incredible things. Research on all areas of peripherals, from <a href="http://www.darpa.mil/NewsEvents/Releases/2012/01/31.aspx">contact lenses that display HUDs</a> to <a href="http://venturebeat.com/2012/01/24/augmented-reality-creator-takes-pop-up-books-to-the-next-level-interview/">pop-up books</a>. <a href="http://www.oregonlive.com/health/index.ssf/2011/12/in_an_imaginary_world_oregon_b.html">Worlds designed as therapies for burn victims</a>. The creativity of research into virtual and augmented reality projects seems unlimited.<br />
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Back here in the present, outside of the protection of academia... the outlook for the present isn't so awesome. In my conversations, I've found that many people consider Second Life to be "yesterday's virtual world." We seem to be at an intermediary period, where the concept of a general virtual world is accepted and fairly well-known, but it isn't big. It isn't "the 3D internet." Not yet -- something is still missing. With all of this research into hardware, I'm inclined to believe that the answer will be found in a world that takes advantage of immersive technology.<br />
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As an addendum to that last though... if Second Life is yesterday's virtual world, what does that make ActiveWorlds? Some food for thought.<br />
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So what's next for AWBuilder? I'm not sure, to be honest. As a resource, it is completely functional just the way it is, and I expect that it could continue to be for many years, even if I never updated it again. I expect that I will occasionally... I really have enjoyed working on this blog, and I'm very proud of the content here. If ActiveWorlds can find a way out of the rut it is in right now, I may even return to regular posting.<br />
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Hey, a guy can dream, right?<br />
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Anyway, if you want to continue following my projects, I spend most of my time these days working on <a href="http://www.reddit.com/r/virtualreality/">http://www.reddit.com/r/virtualreality/</a>. I've been moderating this reddit since August, and it has grown into a nice discussion forum. We're starting to get at least one post a day and I'm even starting to recognize regular commentors. :p My goal for the reddit is to be a good measure of where VR is heading, and to be a good place to discuss virtual worlds old and new. My friends from ActiveWorlds are more than welcome to join in. :)Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0tag:blogger.com,1999:blog-5820074242994878924.post-39435295717575273582011-12-25T22:29:00.000-05:002011-12-25T22:29:29.391-05:00Merry Christmas, Everyone<i>Do Ut Des</i><br />
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Merry Christmas, everyone. I hope the day has found you well and in good health. I'm taking the time to rest up... currently a bit under the weather.<br />
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I should have some posts up in the following days. Anthonyhttp://www.blogger.com/profile/14431561291432238841noreply@blogger.com0