Friday, April 29, 2011

Weekend - Events for the Weekend of 4/29/2011

Hey everyone!  The weekend is here and I'm one week closer to being out of school for about a month! :P  Let's take a look at the events for this weekend.

Note:  If you're looking for events or looking to advertise your event, I recommend that you register with AWPortals, because you will have access to view and create events on the AWPortals Events Calendar and you will also receive a weekend newsletter.

Events for the Weekend of 4/29/11
Events are listed by order of occurrence. VRT time is GMT (-2)
Please leave a comment if you know of events that have not been posted, and I will add them!
  • Sunday, May 1, 2011
    • Active Worlds Town Hall Meeting
      • 6:00 p.m. VRT - 8:00 p.m. VRT
      • Location TBA

Thursday, April 28, 2011

A Retrospective Look at the Public Building Worlds - Yellow (Part 1)

It recently came to my attention that many of the dozens of articles I submitted to AWNews still exist thanks to Gmail, and I've been thumbing through them because I'd like to find some of the good ones and repost them here. The first of these articles is a topical series -- A Retrospective Look at the Public Building Worlds -- where I visited and built in several of the big public building worlds towards the end of 2005.

To give this some context, my interest in writing this series was because every public building world except for Alphaworld and AWTeen had become derelict and neglected.  Community interaction with AWI was practically non-existent (Flagg was still away during this period) and the biggest developments on the public building front were happening in AWTeen.  AWTeen had been experiencing a cities boom, and I wanted to open the door to other worlds and see what sort of potential they had for builders.

I will post an article from the series each day in their entirety (including original images), with minor corrections for grammar.  After the article I will write an addendum paragraph that compares the worlds then to the worlds now!

Today we will take a break from the series to post an e-mail sent to AWNews in January, 2006, in response to the ongoing series.  A citizen by the name of Casay who had been a member of the Yellow community during its original heyday sent a very long e-mail in response to the series and asked us to share it.  If you'll recall, the state of Yellow world was indeed very dire before Digigurl's efforts to restore it.  The e-mail has been posted below in it's entirety, and really captures the disappointment of one of these community members who had seen a beloved location fade into obscurity.

As an aside, it should be noted that I personally don't necessarily agree with all of the views presented here.  Some I agree vehemently with and others not so much, but in the interest of impartiality I won't elaborate on that. ;)  What I do really respect from this is the insight into this past era in cyberspace (Casay describes a time in her message up to about late-2002) and as such display it here for viewing.

There's also a hidden anecdote concerning one of our esteemed readers here today!  Try to find it ;)
---------------

(Note: this e-mail has been slightly edited from its original state, to correct spelling/grammar and change formatting to better suit the blog format.  The content of the post has not been altered.)


January 10, 2006
Hello Hyper Anthony,

As one of the original people in AW, a member of that Yellowstone community, and a long term member it breaks my heart to see how the whole place has gone down hill. Yes, Yellowstone was a very close knit community as was even GZ in Alpha World. I had a pretty nice house in Yellowstone, Winter and a few other places. I can honestly say that PK's and GK's and the like was one of the main downfalls of AW along with charging a monthly fee for access to basic avatars and building. Two Avs? come on...  Oh, the gate overall... well... is terrible and Alpha GZ should be the entrance to AW. You're not 'anywhere' at the gate and have to load another place... at Alpha GZ you're everywhere and can go for 'miles'.

I don't know how long you've been around in AW as I never met a "Hyper Anthony" that I remember, but 'in the day' there were thousands.. yes, thousands....  more people at any given time of day or night than there has been for years. I and several others tried to convince the 'new' owners that they need to get advertisement and let the worlds be free to use, have many avatars for users, allow them to build freely in the main worlds and such. A long time ago there was a Coca Cola billboard at Alpha GZ. How many people saw that? Thousands back then. Now with the advent of DVR's and such advertisers are stumbling over each other to get people to see their products since people like me just skip the commercials. The user base back then was mainly professional people, lawyers, doctors, students, a few just plain geeks and the like. I'm a chemist. Hmmmmmm.... wonder what kind of advertisers that demographic would bring???? Think about it.

We policed ourselves by using peer pressure and such. It worked and it worked very well. We did a 'door' check in Yellow. Someone was always watching to see if someone new entered and we'd stop our adult conversation if was the case to check out the new comer and change our conversation as needed. We usually told jokes but were always aware of children being around. It's just how it was.... not enforced, not made to be that way..... just the basic rules of cyberspace at the time. Peer pressure..... that was the key. People didn't swear.... it wasn't socially acceptable..... unless part of a joke or something but then still rare. A lot of flirting though...... and the adult stuff that did go on was well hidden. I wasn't even aware of it for a long time as I never 'participated' in it. Then there was Gor.............. sigh......and PK's and GK's and...... then ....what you have now. :-(

The presence of the PK's and GK's seem to get people to try to push their and everyone else's buttons, esp. young kids. The mute was powerful in the day as there was no 'boot'. Usually when someone would come into AW and be a jerk, we would ignore them, tell them we were muting them and 99% of the time they would apologize, change their behavior and then have fun because they wanted to be accepted and a part of the group. If they didn't, we'd ignore them and eventually they would go away....... sometimes come back..... and usually then change their behavior. That all stopped once there were GK's and PK's..... and so did the fun.

Alphaworld GZ as it appears at 0n 0e.


At any given time there were many people at GZ Alpha World so that when someone new came in, the people there just helped them, welcomed them and almost always there was someone anxious to show them their build! There were always people almost begging someone, anyone, to come see what they'd built! New people were always exciting and having other users help as opposed to GK's was much better as the honesty and excitement was contagious. This real community has been lost. My first time in Alpha, I met a young man by the name of ByteMe that was very excited that I, a new person, was there. He then showed me his build and introduced me to a guy named Grover. ;-) I also met Wascally Wabbit, Lucretia, HenrikG and many many other people and Guilds. Yes, this was a real community of friends, learning, showing off our abilities and such. What brought us all back? We believed in its potential and future. How many years ago was that? To just sit back and see it all ruined? To watch is disinterested into a bunch of Gorian worlds?? sigh..... even ol' Eep was right at times although he had no social ability to properly state it.

Just think, a huge company like Adobe actually paid to keep their stupid Atmosphere going for awhile. Why? Not because it was good technology, but because the overall idea was there, the potential was seen. That was even after the developer of VRML had hoped and stated it should die out. Atmosphere at its best was only as good as the origional AW and still not that good. AW could and should be one of the largest communities on the Internet. It was at one time and so far ahead of it's time......... it still could be if only the owners would truelly open up their eyes to the long term and run it like it should be. Oh, they sooooo missed the best business opportunity when going to 3.0. They needed to NOT make it backwards compatible and go forward. We begged them to just go forward. Keep the old as was and let the new go on and scream from the highest mountain this is Renderware 3, the same as the 'new' Sony play station...... how many people would have came? How many awesome worlds would have been built???? How many game programmers would have developed for AW just to have a chance to show their stuff????  How could have Rick and JP ignore this possibility??? How could they not have listened?????? Not have really seen it?? Now with the advent of broadband and faster processing I can only imagine what I could do there now when I could do a lot with 64 verts and notepad! ....remembering the day 256 verts were allowed...... wow! The AW Mall..... good idea done very wrong.

Yes, the communities are gone and never will they come back if AW keeps running the way it is. I still believe in the potential of AW to be one of the most successful browsers around. It needs real, long term vision and not quick bucks off of the users, but money from advertisement and such. One example: Years ago I mentioned to Rick and JP about a 'newer' place called Pogo.com becoming very popular for the games. Bingo in AW eventually came about and for what it was at the time was pretty darn popular. There was no reason that a part of AW couldn't have been a Pogo.com with many game worlds. Look at Pogo.com now (over a quarter million users + at most anytime, advertisers, prizes given by large companies.... yes, paid access to 'better' games.... but free for most) and maybe they can think that some of us knew what we were talking about back then and still do. I can think of many many other ways for AW to make money hand-over-fist but the first step HAS to be that it's free to enter and build in the main worlds. It will never, ever, ever work any other way.

Why did people come back to AW in the day? Because they learned to build something and then had  something 'tangible' to come back to. Oh, and it was FREE to do that. Those people were the community. They loved showing off what they'd built or done. Others, like myself invested in our own worlds as we wanted to do more. Would I have ever bought a world if I entered the place now? Probably not, and I'm certain I wouldn't have stayed like I did. Look at SimCity! Oh..... AW was the original SimCity...... another
opportunity missed........

I'll get off my rant but it truly does break my heart to see it all so ruined. I haven't been a member for a few years now and my last membership was payed by another person in AW as they didn't want me to leave. That person was Daphne, God rest her soul..... That last year I was hardly there anyway. I still pop in now and then as I have friends there still that let me use a spare account if I want. It has changed too much, the fun is gone even though I am able to make objects, avatars, textures and even custom seqs. The community is gone.........the gate is terrible.. Alpha GZ is empty.

So, places like Yellowstone will never be again. Pretty sad isn't it? The communities and friendships, the builds, the builders..... all gone. Rick and JP..... please take a hard look in the mirror and see that you don't have the users that were there before you took over and ask yourselves why????????????? You needed us and our ideas. It's to bad so many great ideas were ignored as your company would be totally different today. I personally like you both, that has nothing to do with it. I just honestly think you really don't understand how it should and could work. You have to make it free to use..... give people avatars, places to build and it will succeed. You will then have the tens of thousands of users at any time of day or night that you need to attract advertisement and so much much more............. jeese...... it was an International community to boot! How
many years ago was it we built IHI???? Now talk about ahead of its time.........

I know I speak for many many talented, origional community builders, users and developers of AW. Why do you think we're no longer there? I know what would work. It's to bad it's not seen. Yes, Rick and JP, AW can make TONS of money.... if only you'd see.......... Why do you think so many of us invested our own time and money into it? We believed..... then it died...... If you want it to work.... I know how and so do many others. Just do it!!!

They will come...............

I'd be happy if this email was passed around there........
Casay

Legion promoted to ActiveWiki Administration

We don't post a ton of news out of the ActiveWiki these days, but today I'd like to welcome Legion to our team.  If you haven't taken a look at the recent changes page lately, you wouldn't know about this... but we've been dealing with a pretty horrible spambot problem for a few weeks now at least.  It had gotten so bad that GSK has implemented a protocol for deleting and banning these new accounts/pages on sight, but they post with such frequency that it's a bit of a chore to cleanup if one of the administrators ignores the page for more then a day.

Since GSK and I are the only currently active community administrators, bringing another guy onto the team was desirable and Legion stepped up and volunteered before it had even come to asking for help. :)

From what I understand of the problem it's a pretty fix if someone who knew what they were doing had access to the wiki backend.  Unfortunately neither of those conditions are currently met, so we have to deal with this on the frontside.  :(

At any rate, feel free to welcome Legion to our team by leaving a comment on his talk page.

Tuesday, April 26, 2011

Finals Week Approaching...

Hey everyone!  Just checking in as this semester is beginning to wrap up... getting busy again!  This period should last until next Wednesday night, and then I'll be home free.  In the interim, I plan on posting up at least 3 more updated posts from the "Retrospective Look" series...  I'll have the next one up tonight or perhaps tomorrow, depending on how busy we are here.

We will be visiting Yellow world next. :)

Friday, April 22, 2011

Weekend - Events for the Weekend of 4/22/11

Good Friday!  Easter weekend is upon us and a number of special events are happening in the universe this weekend. Don't miss out!

Note:  If you're looking for events or looking to advertise your event, I recommend that you register with AWPortals, because you will have access to view and create events on the AWPortals Events Calendar and you will also receive a weekend newsletter.

Events for the Weekend of 4/22/11
Events are listed by order of occurrence. VRT time is GMT (-2)
Please leave a comment if you know of events that have not been posted, and I will add them!
  • Friday, April 22, 2011
    • Easter Party in Yellow
      • Premiere of "The Purple Palace"
        • Attendees will have their name put up on the wall in honor of the first dance at The Purple Palace
      • 6:00 p.m. VRT (Party Begins)
      • Yellow 396s 930w
        • Hermes Hotspot @ ap:goto easter party
    • CitBing0
      • Prizes: Citizenships, Cit extensions, and donated objects
      • 50 games of bingo!
      • 7:00 p.m. VRT - 11:00 p.m. VRT
      • CitBing0 World
      • Website: Link
  • Sunday, April 24, 2011
    • Active Worlds Town Hall Meeting (Cancelled for Easter Sunday)
      • 6:00 p.m. VRT - 8:00 p.m. VRT
      • Location TBA

Noticeboard: AWTours seeking Language Translators

LINK: http://forums.activeworlds.com/showthread.php?t=15173

A nice feature of Blogger is the ability to see where my viewers are from; apparently I have them from all over the world. :)  Since that's the case, I figure that some of you may be able to help us out in AWTours... Urbane Chaos is looking for some help to translate helpful signs in AWTours to other languages so as to serve as many viewers as possible.  It's not a big job and would probably be nothing at all for someone who is fluent. :)

Full text of the request below:
 In AWTours, I've been working on a non-english speaking help area. I'm looking for people who could help translate two signs into different languages. We have a few languages covered already, but in order to best serve the community, I'd like to have as many translations as possible. 
Personally, I don't trust the translation programs for what I'm doing, as I've seen them make several mistakes in the past.
If anyone can help, that would be great! 
The signs read as follows:
The header sign:
__________ Speaking Visitors (Example, "German Speaking Visitors")
The information sign: 
Welcome to AWTours!

This world is dedicated to showcasing the best of Active Worlds.

If you need help in your language, either use the translator here or teleport to AWGate and ask a GateKeeper for assistance.
If anyone can stop by and lend a hand, I'm sure UC would appreciate it. :)

Thursday, April 21, 2011

A Retrospective Look at the Public Building Worlds - COFMeta

It recently came to my attention that many of the dozens of articles I submitted to AWNews still exist thanks to Gmail, and I've been thumbing through them because I'd like to find some of the good ones and repost them here. The first of these articles is a topical series -- A Retrospective Look at the Public Building Worlds -- where I visited and built in several of the big public building worlds towards the end of 2005.

To give this some context, my interest in writing this series was because every public building world except for Alphaworld and AWTeen had become derelict and neglected.  Community interaction with AWI was practically non-existent (Flagg was still away during this period) and the biggest developments on the public building front were happening in AWTeen.  AWTeen had been experiencing a cities boom, and I wanted to open the door to other worlds and see what sort of potential they had for builders.

I will post an article from the series each day in their entirety (including original images), with minor corrections for grammar.  After the article I will write an addendum paragraph that compares the worlds then to the worlds now! 

Today we will begin the series in COFMeta world.  Enjoy!
---------------
COFMeta article written on November 19, 2005 and published to AWNews.org on November 20, 2005.


COFMeta GZ, circa. 2005.  Or 2011, for what it's worth.

COFMeta
Size:P-1000 (1000 coordinates in the four cardinal directions from gz)
Tourist-Enabled: Yes
Tourist-Building: No

Based off of Snow Crash, the popular cyberpunk novel by Neil Stephenson, COFMeta world is a themed, public building world that is set as a metropolis. In fact, it had been nicknamed 'metatropolis' by the people who once built there.  Compared to Alphaworld, COFMeta operates on a very limited object set that features modular building pieces.

One of the more recent and innovative communities of COFMeta is Cyberville (61n 301e) which was built by Cybernome in 2001.  A vast town for a world of the size, Cyberville is a fully industrialized city that takes advantage of object innovation, the color command, and a flowing imagination to compensate for the lack of objects and textures in the world.  One of the common themes around this city is the snocrash.rwx object, which is used in conjuntion with textures to form a variety of 'avatars' wandering around the city.


An intersection in Cyberville, COFMeta

Feeling the need to examine the objects here further and see why I've heard so many bad comments about the worlds object path, I found some empty land and built a ground zero area for a new town.  This new ground zero included two buildings made completely out of objects that were as similar to Alphaworld objects as I could find (flat tiles, panes and various columns) and a third building that used a modular javacade design.  At first, the world indeed seemed like a horrible place to build.  A foreign object path with few textures and low world lights?  Who would want that?!

Me, apparently.  Soon after I threw out the hopes of using textures to my advantage, I switched over to colors.  The building process took off after that, and by using colors in conjunction with windows... a stylish information building was built.  A similar style was used for a monorail station across the street, but the real (hidden) gem was working with the modular object.


Colony Zeta Ground Zero (950s 200e) Javacade is on the left.

If you have never worked with a premade building object before, it completely changes the dynamics of making detailed builds.  Instead of making an exterior that the interior can be based off of, the exterior of a modular building exclusively compliments the details of the interior.  Anyone can spam javacade objects, but to make the building truly unique, it has to be detailed.  With this in mind, an empty javacade building was transformed into a thriving arcade/club in about 15 minutes!  In other public worlds we don't have many modular buildings to use, and it was very enjoyable to have the opportunity in such a difficult building environment!


COFMeta Today
So that was then, and this is now; welcome to 2011!  What has changed in COFMeta? Truthfully... not much.  This article from 2005 is very much applicable today; builders in COFMeta will face the shame challenges I did all those years ago.

An effort towards renewal was spearheaded by Ferruccio and Tauntaun a couple of years ago to build a new ground zero on the edge of the world, but the project was never completed.  The bounds of the world were expanded a bit for this, though, so if you're looking to build in COFMeta the best place for new land would be near the old boundary at the 1000th coordinate in any direction!

Wednesday, April 20, 2011

Tours - YOU are the Key to Retaining Newcomers

College has me busy busy these days, but in my downtime I've been able to read an excellent narrative by Urbane Chaos that detailed an encounter he had with a new user.  Unless you've been in some sort of cave or bomb-shelter, you've heard by now of the really great effort that Urbane Chaos and others have been putting into renovating AWTours; that effort has paid off as AWTours became the setting for U.C. and his tourist acquaintance, and the infrastructure for that tourist to become familiar with the Active Worlds technology as well as its community.

An informative location in the recently renovated AWTours world

By the end of the post we as readers had been challenged to "go the extra mile" for new tourists, many of whom may still be having difficulty achieving flight or leaving AWGate. The whole story was great and is the sort of hands-on experience that new users need to make any sort of word-of-mouth advertising successful.  It especially had me beaming by the end because this story read so much like a similar encounter I had a couple of years ago.  The circumstances were different -- I ended up spending an evening building with a tourist -- but the experience the same.  Read on, as we turn back the clock to the far-distant year... 2009.

Sunday, April 17, 2011

Practical Applications of Technology in Education

Hey guys! I'm a little busy today but when I've got some spare time I'd like to write a bit about practical applications of technology in education, and how that can be applied in a 3D environment too.  In the meantime, what brought this on was my recent introduction to the Khan Academy -- an excellent website that is home to thousands of instructional videos and exercises on an array of topics... from math to humanities, and its all free.

I've been using it myself as I'm learning Calculus.  The videos are really top notch, and they're a great idea.  I've posted a video below of a TED Talk concerning Khan Academy, and how it's really a great idea and I hope that it catches on.





But anyway, my experience using Khan Academy got me thinking: could similar intuitive education be done in the 3D environment?  What exactly would you need for that?  Interpersonal interaction?  Manipulating objects on the fly?  We can do some of this already.  As for the rest, well... I'll elaborate more on that later. :)

Tuesday, April 12, 2011

Back For More

Hey everyone, and welcome to a rather late start to April!  I apologize for my extended absence, but here's to hoping that my Calculus test grade will reflect the time away! (Don't count on it.)  At any rate, that's in the past, so let's see what's been going on lately...


  • The forums seem to be going through a pretty dry spell.  Events too.  If I recall correctly things are typically pretty quiet this time of year until late May when the summer crowd comes in, so that's no surprise.
  • I did manage to sneak some time in to attend the town hall meeting last Sunday, which was held in SW City.  I was only there for the first 40 minutes, but during that time I got to share and direct some users to SW City Interactive and there was some interest in getting some SWI tours set-up.  That sounds like a good idea to me. :)
  • I would like to get a new tutorial up, probably one concerning the ActiveWiki.  I may do that as early as tonight depending on my motivation.  I'm pretty drained from the Calculus test, to be honest.


And that's where I'm at.  Hopefully I'll get back into the swing of things soon.  Later!

Tuesday, April 5, 2011

The Person Who Doesn't Finish

That'd be me. ;)  A shame too... plenty of excellent, excellent builds in the EBTS this year, though, and good luck to all fellow builders!

I've actually stepped away from AW for the past few days and expect that I'll have a diminished presence for at least the next week.  I've got an important test coming up soon and as many of you know, I'm also gettin' hitched next month.  Lots of planning involved with that, and between the two I'm pretty busy in RL.

I should be back later in the week for a blog, and I'll throw up some 'noticeboard' news updates when I've got a free moment.

Later!

Friday, April 1, 2011

Happy April Fools Day!

Hey everyone, happy April Fools!  Hopefully you haven't been trolled too hard... it seems that Activeworlds has managed to dodge a bullet as far as that's concerned!  Well, unless you could the AlphaMopper. :)

I came across an interesting post today while combing through some Second Life blogs about someone who visited AW very briefly, but was immediately turned off by the camera controls and never made it out of AWGate because of that.  If you use any other 3D programs besides Activeworlds you have probably noted the frustration of AW's camera control system, as compared with 3d modeling programs, games, or even other virtual worlds like Second Life.

Anyway, you can read that post here.  I'm interested in doing a write-up on this soon, but I don't have the time for it tonight.  In it's stead, I'll leave you all with a question: What do you think about AW's camera controls?