I may do another entry on a technique I used for detailing here, if there is interest. This involved "layering" on the landscaping details. Very roughly, I:
- Placed flat wall panels around the cliffside
- Added complex geometries with rock objects of a separate texture
- Added vegetation
- Added depth to nearby ground and flat surfaces by using different textures on slightly offset objects.
For now, some details on the actual build:
Important Locations:
Entrance
"aw" 7619.03S 450.13E 0.60a 270
Waterfall
"aw" 7627.76S 470.77E 0.53a 61
Base of Main Tree
"aw" 7621.04S 462.83E 4.70a 4
Photos:
At the base of the tree that towers over the bluff. |
Waterfall on the backside of the bluff. |
A shot of the waterfall on the backside of the bluff. |
A shot of the large tree that towers over the bluff. |
A view inside the cave. I used water and steam effects here, and also used some of the same tricks for the terrain spikes to create thin roots protruding into the cave. |
A view of the many terrain spikes in this build. |
An experiment with creating a mudpit with particle, lighting, and sound effects. |
An experimental area in the caves, with various lighting and flora effects. |
Some equipment in the mines. |
Closer to the main entrance into the mines. |
Overview from the front of the build. |
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