Both of these new features exist to make interactive building a bit easier, and they expand upon what we could do originally with astart scripting. For those of you who are lost, here's a rundown:
AT trigger - The at trigger will activate commands after a set amount of time, or at a scheduled time in VRT.
Byte: The at trigger has two uses. It is used to either trigger a set of commands at a certain point during a timer, or to trigger a set of commands in sync with the VRT clock.TIMER command - The timer command creates a timer in memory that allows a user to activate events after a set amount of time.
Byte: First off the timer command can be used with any trigger, even the at trigger, to create, reset, or stop a timer with a given name.
Byte: Every timer has a duration, which is the number of milliseconds the timer will last for.
Byte: An example of a timer called ABC with a duration of 1 second would be: create timer ABC 1000
Byte: Timers have multiple parameters, though. They take the form: <trigger> timer tmName duration [loop=1] [stop | reset] [global]
A demo of entering zones to trigger timers. |
Byte's class explained how these two worked in tandem with each other, and in my opinion was very well paced. As a programmer, Byte was able to come to this from a different perspective than the average user and I think that definitely helped to get some obscure rules and tricks out in the open that most people wouldn't be aware of. A good crowd of over 20 showed up for the class and I hope they all will be able to make fun, interactive builds now! :)
A demo of simple timers on pole objects. |
Byte's got a good format setup for his class. He taught in the text chat and used built examples. I'm not really comfortable with the voice chat so I may do something similar when I teach my class in the next week or two. Remember to vote for a topic, but I may discount the interactive building class since Byte just taught something similar. You can vote for more than one as well, so just pick what interests you. :)
Below I've attached a log of Byte's class if you would like to review it. I'll also post helpful reference links that you can follow along with.
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