Saturday, August 6, 2011

Noticeboard: Free Particle Set from JonBee

JonBee has released a set of free particles on the AW forums.  There wasn't much description given, but it sounds like a useful set of letters, numbers, and symbols to add some useful signage to builds.

You can see the forum thread by clicking here or download the set directly here.

A Successful Outing

TenYearsGone hosted a successful 'Airship Tour' of SW City in Alphaworld this evening... screenshots courtesy of Bach Zhaa can be found on the forums.  TYG has been trying to get this going for a few weeks and finally got a good turnout of ~15 today, which is really strong for a tour. :)

I was doing some other things (read: steam games) on my laptop when I got a PM from an AW friend to come in and join in on the tour, if that gives you any indication of how hoppin' it was on the ship. Followed them up on it and ended up having a good visit with friends.

I'll keep tabs on these and tag them on our noticeboard as they come up in the future!

Wednesday, August 3, 2011

Alphaworld Builders: Shear/Skew Petition

Shear/Skew have been disabled since the v4 rights bot stopped working, which has been troublesome for many builders who make use of the features for applications such as shearscaping (landscaping with shear/skew to easily manipulate 'terrain') and general building.  A poll has started in the AW Forums and has gotten some really good discussion going (including an excellent post by Byte) about the value of these commands and what a great asset they are to Alphaworld builders.

I'd like to join them in these remarks as I've personally used shear on a number of occasions in Alphaworld and AWTeen and the mathematic precision in producing angles is second-to-none.  Its much, much better than using three-axis rotation techniques and by using shear I've been able to streamline efforts in landscaping and construction projects, such as the Legacy Bridge in AWTeen.

Though I'm sure AWI Support would be more than happy to help you with shear/skew rights on an individual basis if you contacted them... I think it would be easier for everyone if these were just turned on by default. :)

Sunday, July 31, 2011

AlphaMapper Progress Continues

Hey everyone!  I'm still on break through the end of this week, but I'd like to share a couple of things so it's not totally dead around here...

AlphaMapper Progress Continues


Byte has returned to work on the AlphaMapper and it's gettin ever-closer to being able to produce maps.  I understand the long wait-time may be frustrating to some Alphaworld builders, but I've been keeping up with Byte through the whole process and I can vouch that he's really taking the long, arduous road -- making all of the components himself -- so that when the product is finally done, the new AlphaMapper can be much more versatile than a simple mapper.  I think a lot of his recent promo videos and screenshots can attest to that.  One such video is below, where we see that he's got avatars and masks up and running.



Byte keeps a blog about AlphaMapper progress, which you can find in our 'What's new in AW?' sidebar links.  If anything new hits, you'll be sure to find it there!

Town Hall Meeting


This week's Town Hall Meeting will be today in AWSchool (Click to Teleport) at 6pm VRT.  From the looks of things there are a lot of big ideas floating around that need some dedicated volunteers.  If you've got the time and are up to it, feel free to step out and lend a hand.  :)


Annnnd that's it for me.  I'll try to get a new poll up this week, but I'm heading into finals so there's no guarantee.  Later!