Friday, April 22, 2011

Weekend - Events for the Weekend of 4/22/11

Good Friday!  Easter weekend is upon us and a number of special events are happening in the universe this weekend. Don't miss out!

Note:  If you're looking for events or looking to advertise your event, I recommend that you register with AWPortals, because you will have access to view and create events on the AWPortals Events Calendar and you will also receive a weekend newsletter.

Events for the Weekend of 4/22/11
Events are listed by order of occurrence. VRT time is GMT (-2)
Please leave a comment if you know of events that have not been posted, and I will add them!
  • Friday, April 22, 2011
    • Easter Party in Yellow
      • Premiere of "The Purple Palace"
        • Attendees will have their name put up on the wall in honor of the first dance at The Purple Palace
      • 6:00 p.m. VRT (Party Begins)
      • Yellow 396s 930w
        • Hermes Hotspot @ ap:goto easter party
    • CitBing0
      • Prizes: Citizenships, Cit extensions, and donated objects
      • 50 games of bingo!
      • 7:00 p.m. VRT - 11:00 p.m. VRT
      • CitBing0 World
      • Website: Link
  • Sunday, April 24, 2011
    • Active Worlds Town Hall Meeting (Cancelled for Easter Sunday)
      • 6:00 p.m. VRT - 8:00 p.m. VRT
      • Location TBA

Noticeboard: AWTours seeking Language Translators

LINK: http://forums.activeworlds.com/showthread.php?t=15173

A nice feature of Blogger is the ability to see where my viewers are from; apparently I have them from all over the world. :)  Since that's the case, I figure that some of you may be able to help us out in AWTours... Urbane Chaos is looking for some help to translate helpful signs in AWTours to other languages so as to serve as many viewers as possible.  It's not a big job and would probably be nothing at all for someone who is fluent. :)

Full text of the request below:
 In AWTours, I've been working on a non-english speaking help area. I'm looking for people who could help translate two signs into different languages. We have a few languages covered already, but in order to best serve the community, I'd like to have as many translations as possible. 
Personally, I don't trust the translation programs for what I'm doing, as I've seen them make several mistakes in the past.
If anyone can help, that would be great! 
The signs read as follows:
The header sign:
__________ Speaking Visitors (Example, "German Speaking Visitors")
The information sign: 
Welcome to AWTours!

This world is dedicated to showcasing the best of Active Worlds.

If you need help in your language, either use the translator here or teleport to AWGate and ask a GateKeeper for assistance.
If anyone can stop by and lend a hand, I'm sure UC would appreciate it. :)

Thursday, April 21, 2011

A Retrospective Look at the Public Building Worlds - COFMeta

It recently came to my attention that many of the dozens of articles I submitted to AWNews still exist thanks to Gmail, and I've been thumbing through them because I'd like to find some of the good ones and repost them here. The first of these articles is a topical series -- A Retrospective Look at the Public Building Worlds -- where I visited and built in several of the big public building worlds towards the end of 2005.

To give this some context, my interest in writing this series was because every public building world except for Alphaworld and AWTeen had become derelict and neglected.  Community interaction with AWI was practically non-existent (Flagg was still away during this period) and the biggest developments on the public building front were happening in AWTeen.  AWTeen had been experiencing a cities boom, and I wanted to open the door to other worlds and see what sort of potential they had for builders.

I will post an article from the series each day in their entirety (including original images), with minor corrections for grammar.  After the article I will write an addendum paragraph that compares the worlds then to the worlds now! 

Today we will begin the series in COFMeta world.  Enjoy!
---------------
COFMeta article written on November 19, 2005 and published to AWNews.org on November 20, 2005.


COFMeta GZ, circa. 2005.  Or 2011, for what it's worth.

COFMeta
Size:P-1000 (1000 coordinates in the four cardinal directions from gz)
Tourist-Enabled: Yes
Tourist-Building: No

Based off of Snow Crash, the popular cyberpunk novel by Neil Stephenson, COFMeta world is a themed, public building world that is set as a metropolis. In fact, it had been nicknamed 'metatropolis' by the people who once built there.  Compared to Alphaworld, COFMeta operates on a very limited object set that features modular building pieces.

One of the more recent and innovative communities of COFMeta is Cyberville (61n 301e) which was built by Cybernome in 2001.  A vast town for a world of the size, Cyberville is a fully industrialized city that takes advantage of object innovation, the color command, and a flowing imagination to compensate for the lack of objects and textures in the world.  One of the common themes around this city is the snocrash.rwx object, which is used in conjuntion with textures to form a variety of 'avatars' wandering around the city.


An intersection in Cyberville, COFMeta

Feeling the need to examine the objects here further and see why I've heard so many bad comments about the worlds object path, I found some empty land and built a ground zero area for a new town.  This new ground zero included two buildings made completely out of objects that were as similar to Alphaworld objects as I could find (flat tiles, panes and various columns) and a third building that used a modular javacade design.  At first, the world indeed seemed like a horrible place to build.  A foreign object path with few textures and low world lights?  Who would want that?!

Me, apparently.  Soon after I threw out the hopes of using textures to my advantage, I switched over to colors.  The building process took off after that, and by using colors in conjunction with windows... a stylish information building was built.  A similar style was used for a monorail station across the street, but the real (hidden) gem was working with the modular object.


Colony Zeta Ground Zero (950s 200e) Javacade is on the left.

If you have never worked with a premade building object before, it completely changes the dynamics of making detailed builds.  Instead of making an exterior that the interior can be based off of, the exterior of a modular building exclusively compliments the details of the interior.  Anyone can spam javacade objects, but to make the building truly unique, it has to be detailed.  With this in mind, an empty javacade building was transformed into a thriving arcade/club in about 15 minutes!  In other public worlds we don't have many modular buildings to use, and it was very enjoyable to have the opportunity in such a difficult building environment!


COFMeta Today
So that was then, and this is now; welcome to 2011!  What has changed in COFMeta? Truthfully... not much.  This article from 2005 is very much applicable today; builders in COFMeta will face the shame challenges I did all those years ago.

An effort towards renewal was spearheaded by Ferruccio and Tauntaun a couple of years ago to build a new ground zero on the edge of the world, but the project was never completed.  The bounds of the world were expanded a bit for this, though, so if you're looking to build in COFMeta the best place for new land would be near the old boundary at the 1000th coordinate in any direction!

Wednesday, April 20, 2011

Tours - YOU are the Key to Retaining Newcomers

College has me busy busy these days, but in my downtime I've been able to read an excellent narrative by Urbane Chaos that detailed an encounter he had with a new user.  Unless you've been in some sort of cave or bomb-shelter, you've heard by now of the really great effort that Urbane Chaos and others have been putting into renovating AWTours; that effort has paid off as AWTours became the setting for U.C. and his tourist acquaintance, and the infrastructure for that tourist to become familiar with the Active Worlds technology as well as its community.

An informative location in the recently renovated AWTours world

By the end of the post we as readers had been challenged to "go the extra mile" for new tourists, many of whom may still be having difficulty achieving flight or leaving AWGate. The whole story was great and is the sort of hands-on experience that new users need to make any sort of word-of-mouth advertising successful.  It especially had me beaming by the end because this story read so much like a similar encounter I had a couple of years ago.  The circumstances were different -- I ended up spending an evening building with a tourist -- but the experience the same.  Read on, as we turn back the clock to the far-distant year... 2009.