Monday, March 14, 2011

Building - Basic Terrain Manipulation

For private world owners, manipulating the terrain is very simple and can go a long way to adding character to virtual landscapes and scenes.  Terrain editing used to be a caretaker-only right, but as of Active Worlds 4.2 Build 1015 can be given to users through the World Rights list. Public worlds also have limited terrain editing abilities, and rely on bots such as Demeter to allow builders to manipulate terrain on their property.

This tutorial explains simple terrain editing for users who can edit terrain directly.  Terrain in Active Worlds is manipulated at the intersection of coordinate grids.  You can view the coordinate grid by pressing F10 in Active Worlds.  This is the easiest visual way to distinguish between different areas terrain, especially if they have the same terrain texture or are on the same elevation.


A Scene from AWGate...

This is what I like to see!!!
If you follow the blog here regularly, you have probably read my rant regarding the lack of use of some of the more obvious visual cues, such as this GateKeepers help desk.  After dropping into AWGate today, I just had to take a picture of this, because this is exactly what I like to see.  Not only is someone hanging out by the desk... but someone sitting there, legs crossed, just waiting to help a new user. The R2-D2 is a nice touch too. ;)

Nice, guys.  Keep it up! :P

(Also, I'll be posting some more ideas tonight about AWGate after a productive conversation last night at the AW Town Hall Meeting.)

Progress in Arklay World

Hey everyone! Thanks on all of the comments for the new utility! I'll update it again tonight with your feedback. :)

Droog began in-world testing for his new paintball bot in Arklay World last night. If you'll recall from the forums, Droog posted a thread about creating a new bot and people were overwhelmingly interested in Paintball. After some discussion I saved the current world -- the Besieged Map -- as a propdump and wiped the world clean, and now I'm in the process of building a desert-themed map suited to paintball. The map is based in a gorge, and will have two bases -- one on some cliffs and one on the opposing side in some caves. In between this will be a valley that features some rundown industrial buildings. I used to build paintball maps in AWTeen and the work for the Beseiged Map gave me a lot of ideas for building insular areas.


Sunday, March 13, 2011

Building - Object Properties Box Tutorial

Hey everyone! Below is a flash tutorial I made this weekend for users interested in learning more about the object properties tutorial box. I might add more to it later, but for now... I like where it's at.

Give it a try and let me know what you think! All you have to do to use it is hover over the different parts of the box, and it'll highlight it and tell you how it all works! :)