Showing posts with label Southern Highlands. Show all posts
Showing posts with label Southern Highlands. Show all posts

Monday, August 15, 2011

Commands in the Wild - Color

'Commands in the Wild' is an AWBuilder Tutorial series that features common usages of building commands.  This series assumes the builder is familiar with basic building and offers specific usages and techniques related to specific commands.

Quick Links:
ActiveWiki - Object Scripting
ActiveWiki - Color
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Use color to make seamless curves in low-lighting conditions
Example 1: Curved Surfaces
Location: Obsidian Drive-In Theater in Alphaworld
Anyone who has ever built in Activeworlds is aware of the struggle between textures when they are occupying the same space.  This is called zbuffer, and there are several ways to deal with it when doing precision building.  When building curved surfaces, object collision is often unavoidable without considerable effort.  One of the ways to overcome the visual mess of z-buffering is to not texture the surface, but to instead color it.

With no direct light applied by nearby objects in a scene, colliding objects with the color command applied will not appear to be zbuffering.  As a technical note... they still are, but the pure color is similar enough for the collision to not be a visual issue.  This is why objects designed in this way should not be near light sources, because they will effect the colors brightness and induce enough difference for the zbuffering effect to be noticable.

Use color to easily create painted lines on surfaces by sinking the object

Example 2: Painted Lines
Location: Obsidian Cove Athletic Park in Alphaworld
Perhaps the most common usage of the color command is to represent painted lines that commonly appear outdoors on roads and grass.  Color is ideal in this situation, because it is clean and the objects it is applied to are often thin and can be sunk into other objects to create a unique condition. 

In the case of creating roads, better-quality roads are often created by using rectangular objects as 'road paint', which are then sunk into flat surfaces and repeated over the distance of the road.  This solution is also versatile, because the builder can simply manipulate the road paint to change which sort of intersection or exchange they would like to create.

Use color to provide additional details in the scene

Example 3: Expanding upon existing objects
Location: Southern Highlands in Alphaworld
A very helpful usage of the color command is to add component pieces to existing objects for the purpose of making that particular instance the object unique.  In the screenshot, the t_awhedge01.rwx object has been made unique by the addition of numerous red berries.

Other common examples of this are to add colored buttons to rectangular panels, colored decal to vehicles, and colored windows to building frames.

Wednesday, February 16, 2011

Is grassroots advertising the answer for Active Worlds?

Of the things I would say that I am not, a social builder would be one of them.  This is probably perplexing if given any thought, because I enjoy building towns and even the occasional collaboration -- but that isn't my preference.  To be honest, I feel that I've come to a compromise with townbuilding because the projects I like to build are so massive -- mountain ranges, neighborhoods, cities -- that it would be impractical to have a single builder on the project.

This may explain some of my more recent projects, such as incentive neighborhoods in the Southern Highlands and Builder's Challenge. I tend to set up a context as a larger, pre-existing environment that builders come in and fill.  Still social in a way, but I'm never building alongside others -- I'm a before and after thought.

Either way, the challenge and experience gained by working with other builders in this way has been invaluable to me personally, so I'm always glad to see new builders coming through.  New builders have new ideas, and that can inspire all sorts of things in a project.  This sort of truth is behind my approval of a trend that citizen Urbane Chaos has taken to lately -- writing articles about Active Worlds around the web.  And what an article! Most everything I'd want to tell someone about Alphaworld is nicely formatted and ready to go on that page.  This should bring in new builders by the truckload, right?

Well, maybe.  I've dabbled in a bit of this myself -- with limited success.  If you follow the forums you may remember that we made FARK.com last year during the There fiasco, which drew a few older members out of the woodworks.  I'll occasionally spread links on social networks and have taught others how to use them effectively, and personally I feel that this as a method of advertising has a lot of potential.  If you'll notice, Flagg has picked up on it in the past few months... utilizing re-tweeting to spread his message and starting a Facebook Fan Page to get the userbase mobilized in advertising.


Active Worlds hasn't really had any sort of advertising for years, and I think this may as well have been their un-official policy all along.  Word of mouth; if it's a good product, you'll tell your friends about it.  Before social networking, this was unreasonable... and the Active Worlds Universe has really suffered because of it.

These days... I don't know, is it?

I feel like a lot of us have given up on that route some time ago, but it may be worth it to revisit the idea.  In Urbane Chaos' example, I had never heard of hubpages before visiting... but they seem to have it all right there.  The method here is to write and article, and use their tools to add some pictures and make it visually interesting.  There are numerous feedback options -- including facebook integration -- that then allows readers to take the article and share it how they will.  In this particular case, some AW citizens have done so by sharing it on their facebook feed.

Other avenues have also seen success -- Flagg's retweet contest drew 12 retweets (about 7 more than I had anticipated), and reached at least a few hundred additional people because of it.  He threw in a prize for incentive, but I really see potential there.  A good number of tweets can get passed over before something really sticks, and it only takes one to get the attention of hundreds.

As social networking outlets gain in popularity, it seems that this idea that was once asinine and destructive may actually be viable now.  Given the current situation, I'd say it is worth a shot.  At least with these few anecdotes, I see the potential for a successful advertising campaign.

What do you think?