Showing posts with label Activeworlds. Show all posts
Showing posts with label Activeworlds. Show all posts

Friday, June 24, 2011

Activeworlds 16th Birthday Week Schedule

Hey everyone!  Bach Zhaa has posted the schedule of events for AW's 16th birthday next week, and I'm reposting it here to help get the word out.

Note:  If you're looking for events or looking to advertise your event, I recommend that you register with AWPortals, because you will have access to view and create events on the AWPortals Events Calendar and you will also receive a weekend newsletter.

Events for Activeworlds 16 Birthday
Events are listed by order of occurrence. VRT time is GMT (-2)
Please leave a comment if you know of events that have not been posted, and I will add them!

  • Tuesday, June 28, 2011
  • Wednesday, June 29, 2011
    • Cypress Hollow Parade
      • The Parade will be in AWTeen, in the city of Cypress Hollow
      • Float Building Site:  ^jump float building

Happy Birthday to AW, and have a good week!

Tuesday, June 21, 2011

Question: What social features would you like to see in Activeworlds?

There's a discussion going on in the Wishlist forums about a new 'Do Not Disturb' button which is decidedly anti-social... but never the less the potential improvement afforded an opportunity for further 'status' types of suggestions, so I took it. :)  I personally would like to see the option for various statuses (AFK, DND, BRB, Building, etc.) and an associated icon in the exact same way that 'AFK' currently behaves.

While commenting on the thread, it also came to me that AW is pretty lacking on the social side of things.  What was the last big social improvement... being able to see sent telegrams?  Yeesh.

What do you all think should be added?  We tend to talk a lot about the technical and practical side of things here, without ever getting into personal interaction.  Let me know by commenting on the post below. :)

Thanks!

Saturday, June 18, 2011

Noticeboard: AD&DRPG Summer Solstice Event (6/17 - 6/21)

AD&DRPG is running an event through the Summer Solstice that doubles player skill experience gains, and quadruples player spell experience gains!  Skill/Spell gains are a factor in obtaining better equipment in the game, so this is certainly good news for players who are working on skills this weekend!

The Summer Solstice (in the northern hemisphere) is on June 21 this year (at 5:16 pm GMT) though I would expect the event will run through the end of the day. ;)

While we're on the topic of AD&DRPG, I may release another video this weekend of my work in the world.  I haven't had much time to build this week because of summer classes, but I get a few hours of break over the weekend. :P

Happy gaming, everyone!

Noticeboard: AWExpo Dates Set

Despite some rocky beginnings this year, AWExpo 2011 will be occuring and the schedule for participants to get involved and set up has been set.  If you manage an AW organization or would like to show what you as an individual have been creating in Activeworlds, this event is for you!  Content Creators and Organizations both are invited to come and present themselves at the Expo.



Pre-Show Schedule
----

More info about the upcoming expo can be found at their homepage, http://awexpo.in/.  If you have any further questions, GSK is the man to contact. Hope to see everyone out at the show in August!  We'll be there, and encourage you to be as well!

Monday, June 6, 2011

Recent Updates with AD&DRPG and an upcoming break

Hey everyone.  Married life is going well and I'll be starting summer classes here soon, so I'll be cutting back on the posts.  I have a few more in the pipes... but I've cut down on AW projects as well.  Most of my time the past few weeks has been in AD&DRPG world continuing my efforts at renewing some of the older builds.  The updated visuals have gotten a lot of good feedback and I've seen a positive upturn to the amount of people in the world, including a few new players.  My goal with all of this was to help AD&D continue to be a stable gaming destination for AW users, and as more people are playing (a lot of tourists especially!) I can feel comfortable that my goal has been achieved.

If AD&D isn't your thing, you may want to check out AWMyths world... they've seen an upswing in activity as well and there seems to be a lot of good things coming out of the world.

Thursday, May 19, 2011

AD&DRPG Visual Renovations - Title Screen

Hey everyone!  I've spent the past couple of days in AD&DRPG helping to get the world's half-decade old builds back up-to-date.  If you've never been to visit, AD&DRPG is a fantasy-themed role-playing game that uses Dungeons & Dragons gameplay mechanics for character stats, skills, and progression.  If you're a follower of the blog, you'll remember back in March when we reported that AD&DRPG would be open permanently.  Since they're around to stay, I wanted to contribute some of my time to help address the biggest gripe world visitors have had since it returned: the aging visuals.

In addition to the visuals I've also been addressing some navigation issues by making new NPCs that address players via the say command, but overall the chief concern has been to update areas with zones and particle effects, replace really low-res textures, get sequences to avatar objects... things like that.  Anything to help with interaction and immersion is being addressed, and it is really starting to show.

I would like to share all of my progress here on the blog (since this is a building blog, after all) and I think I'll do so in small snippets, to be released while I'm away next week.  I'll set them to be posted at various intervals through the week, so be checking for new posts!

Today, we'll be looking at the new world title screen.  The title screen appears when players drop into Merinel -- the ground zero town -- and is triggered by a simple bump trigger.  You can view it below.


As you can see from the video, there are a few things going on here.  Perhaps most noticeable is the camera switch -- this isn't native third person mode.  The user is forced into this camera position when they hit the bump trigger, and the camera itself is set to a pole object that moves and rotates back and forward.  In the actual view, you see the AD&DRPG logo, a large dragon, and several buttons.  The dragon is simple, and is stationary except for an appropriate flying sequence that has been set to loop. The two buttons on the left link to webpages, and the button on the right sets the camera location to the user -- effectively terminating the title sequence.

Commands used in the title sequence:
  • Camera
    • Used to begin and end the title sequence.  The 'location' parameter was first set to a named object (the pole) for the title camera, and then set to the user to terminate the title sequence.
  • Move
    • Used on the camera pole to give the camera the effect of zooming in and out.
  • Rotate
    • Used on the camera pole to give the camera the effect of zooming in and out.
  • Name
    • Used for objects that needed to be changed by bump or activate triggers.  In our case, everything that was meant for the title screen had a name assigned to it because when the player clicked 'PLAY,' all of the title screen objects needed to disappear.  'Activate visible <name> no' achieves this.
  • Sequence (Seq)
    • A flying sequence was applied to the dragon avatar object so that it would remain animated.
  • Scale
    • Scale is useful for detail work; in this example the dragon and logo were scaled.
  • URL
    • URL is pretty standard for accessing web-links from Active Worlds.  It is typically accessed via an activate command, and this is true in our example as it is used for interactive signage.
Anyway I don't want to go into a detailed explanation of how exactly to make a title screen like the one here, but this should get you started.  There are a lot of ways to go about it; be creative and see what you can do! :)

Tuesday, May 17, 2011

Noticeboard: Upcoming Build Contest in Yellow

Yellow world will be hosting a build contest in the near future, and they would like your help in choosing the contest theme.  Contest winners will receive V4 rights. They're split between the following themes:
Steampunk -- using physics and such to make fantastic machines and structures a la Victoriana. Haven't heard of steampunk? This ought to be a real winner for AW builders! Go to http://www.steampunktribune.com/2011_02_01_archive.html for some mind blowing stuff that will tickle any good builder's fancy

Building a better mousetrap -- physics and use of objects, action commands, etc.

Elemental theme -- each build would pick one of the basic elements water, fire, earth or air as the inspiration.
If you would like to throw in your two cents, I'm sure Ozman would appreciate the feedback.  Just visit this forum thread to contribute.

Sunday, May 15, 2011

SW City Interactive - The Keep of Fort Masen

I've completed a long-term project at Fort Masen in SW City, and have taken a short video to promote it.  You can view it below:




Learn more about SW City: http://www.swcity.net/www/landing.php
Learn more about SW City Interactive: http://www.interactive.swcity.net

Information about Fort Masen: http://www.swcity.net/pmwiki/pmwiki.php?n=SWC.FortMasen

Wednesday, May 4, 2011

Gaming - BuildCity Now Open for 'Off-Season' Play

Hey all, I've had some people contact me recently letting me know that they were interested in playing Builder's Challenge, and the game has been inactive for some time... so the other day I cleaned off the cobwebs in BuildCity world and have opened it in a setting that I'm tentatively calling the 'off-season.'

During the off-season:
  • The chief end of the off-season session is to allow players to practice for times of competition.
  • The world is not in active competition. The scoreboard will continue being maintained, but prizes will not be rewarded.
  • Building lots will still be judged as normal, with a score and comments given to the builder.
  • The global bot is not guaranteed to be online 24/7.
  • Requests will be processed slower than usual. Expect turn-around times of up to 2 days during the off-season.
  • Area restrictions are DISABLED -- this means that higher tier areas do not have to be unlocked like they normally do to be built in. However, the player still does have to lock them individually -- they must begin with a plot in Verdant Valley and progress to higher tiers on an individual basis. The only difference now is that they won't have to be held up by other players.

The global bot's online time will be sporadic until I have completed the semester and returned home. This period will last for about another week, and then the bot should be up 24/7.

The off-season will end when we're ready to hold another session of Builder's Challenge, at which time existing builds in the world will be wiped. There is no time-table at present for this, as I wish to automate much of the registration and judging process before I hold another session.

I'll post further updates concerning the off-season to this thread in the AW forums. In the meantime, here are a couple of images from the first plot of the off-season: A Cattle Ranch by Conqueror

Overview of the Ranch

Front-view with completed comment card for the builder.
 I'll have some more updates on this after I complete my finals.  In the meantime, give the world a tour.  It's a P-50 world and for the most part it's completely filled out (except for builder plots!)

Sunday, May 1, 2011

Silly Parties...

Let's see how many people we can fit into Hot Hairsquares...  you can find it at 2341s 3625e in Alphaworld.  It's really a rather bizarre place. ;)


 Just having a good time on a Saturday night. :)

Friday, April 29, 2011

Weekend - Events for the Weekend of 4/29/2011

Hey everyone!  The weekend is here and I'm one week closer to being out of school for about a month! :P  Let's take a look at the events for this weekend.

Note:  If you're looking for events or looking to advertise your event, I recommend that you register with AWPortals, because you will have access to view and create events on the AWPortals Events Calendar and you will also receive a weekend newsletter.

Events for the Weekend of 4/29/11
Events are listed by order of occurrence. VRT time is GMT (-2)
Please leave a comment if you know of events that have not been posted, and I will add them!
  • Sunday, May 1, 2011
    • Active Worlds Town Hall Meeting
      • 6:00 p.m. VRT - 8:00 p.m. VRT
      • Location TBA

Friday, April 22, 2011

Noticeboard: AWTours seeking Language Translators

LINK: http://forums.activeworlds.com/showthread.php?t=15173

A nice feature of Blogger is the ability to see where my viewers are from; apparently I have them from all over the world. :)  Since that's the case, I figure that some of you may be able to help us out in AWTours... Urbane Chaos is looking for some help to translate helpful signs in AWTours to other languages so as to serve as many viewers as possible.  It's not a big job and would probably be nothing at all for someone who is fluent. :)

Full text of the request below:
 In AWTours, I've been working on a non-english speaking help area. I'm looking for people who could help translate two signs into different languages. We have a few languages covered already, but in order to best serve the community, I'd like to have as many translations as possible. 
Personally, I don't trust the translation programs for what I'm doing, as I've seen them make several mistakes in the past.
If anyone can help, that would be great! 
The signs read as follows:
The header sign:
__________ Speaking Visitors (Example, "German Speaking Visitors")
The information sign: 
Welcome to AWTours!

This world is dedicated to showcasing the best of Active Worlds.

If you need help in your language, either use the translator here or teleport to AWGate and ask a GateKeeper for assistance.
If anyone can stop by and lend a hand, I'm sure UC would appreciate it. :)

Thursday, April 21, 2011

A Retrospective Look at the Public Building Worlds - COFMeta

It recently came to my attention that many of the dozens of articles I submitted to AWNews still exist thanks to Gmail, and I've been thumbing through them because I'd like to find some of the good ones and repost them here. The first of these articles is a topical series -- A Retrospective Look at the Public Building Worlds -- where I visited and built in several of the big public building worlds towards the end of 2005.

To give this some context, my interest in writing this series was because every public building world except for Alphaworld and AWTeen had become derelict and neglected.  Community interaction with AWI was practically non-existent (Flagg was still away during this period) and the biggest developments on the public building front were happening in AWTeen.  AWTeen had been experiencing a cities boom, and I wanted to open the door to other worlds and see what sort of potential they had for builders.

I will post an article from the series each day in their entirety (including original images), with minor corrections for grammar.  After the article I will write an addendum paragraph that compares the worlds then to the worlds now! 

Today we will begin the series in COFMeta world.  Enjoy!
---------------
COFMeta article written on November 19, 2005 and published to AWNews.org on November 20, 2005.


COFMeta GZ, circa. 2005.  Or 2011, for what it's worth.

COFMeta
Size:P-1000 (1000 coordinates in the four cardinal directions from gz)
Tourist-Enabled: Yes
Tourist-Building: No

Based off of Snow Crash, the popular cyberpunk novel by Neil Stephenson, COFMeta world is a themed, public building world that is set as a metropolis. In fact, it had been nicknamed 'metatropolis' by the people who once built there.  Compared to Alphaworld, COFMeta operates on a very limited object set that features modular building pieces.

One of the more recent and innovative communities of COFMeta is Cyberville (61n 301e) which was built by Cybernome in 2001.  A vast town for a world of the size, Cyberville is a fully industrialized city that takes advantage of object innovation, the color command, and a flowing imagination to compensate for the lack of objects and textures in the world.  One of the common themes around this city is the snocrash.rwx object, which is used in conjuntion with textures to form a variety of 'avatars' wandering around the city.


An intersection in Cyberville, COFMeta

Feeling the need to examine the objects here further and see why I've heard so many bad comments about the worlds object path, I found some empty land and built a ground zero area for a new town.  This new ground zero included two buildings made completely out of objects that were as similar to Alphaworld objects as I could find (flat tiles, panes and various columns) and a third building that used a modular javacade design.  At first, the world indeed seemed like a horrible place to build.  A foreign object path with few textures and low world lights?  Who would want that?!

Me, apparently.  Soon after I threw out the hopes of using textures to my advantage, I switched over to colors.  The building process took off after that, and by using colors in conjunction with windows... a stylish information building was built.  A similar style was used for a monorail station across the street, but the real (hidden) gem was working with the modular object.


Colony Zeta Ground Zero (950s 200e) Javacade is on the left.

If you have never worked with a premade building object before, it completely changes the dynamics of making detailed builds.  Instead of making an exterior that the interior can be based off of, the exterior of a modular building exclusively compliments the details of the interior.  Anyone can spam javacade objects, but to make the building truly unique, it has to be detailed.  With this in mind, an empty javacade building was transformed into a thriving arcade/club in about 15 minutes!  In other public worlds we don't have many modular buildings to use, and it was very enjoyable to have the opportunity in such a difficult building environment!


COFMeta Today
So that was then, and this is now; welcome to 2011!  What has changed in COFMeta? Truthfully... not much.  This article from 2005 is very much applicable today; builders in COFMeta will face the shame challenges I did all those years ago.

An effort towards renewal was spearheaded by Ferruccio and Tauntaun a couple of years ago to build a new ground zero on the edge of the world, but the project was never completed.  The bounds of the world were expanded a bit for this, though, so if you're looking to build in COFMeta the best place for new land would be near the old boundary at the 1000th coordinate in any direction!

Wednesday, April 20, 2011

Tours - YOU are the Key to Retaining Newcomers

College has me busy busy these days, but in my downtime I've been able to read an excellent narrative by Urbane Chaos that detailed an encounter he had with a new user.  Unless you've been in some sort of cave or bomb-shelter, you've heard by now of the really great effort that Urbane Chaos and others have been putting into renovating AWTours; that effort has paid off as AWTours became the setting for U.C. and his tourist acquaintance, and the infrastructure for that tourist to become familiar with the Active Worlds technology as well as its community.

An informative location in the recently renovated AWTours world

By the end of the post we as readers had been challenged to "go the extra mile" for new tourists, many of whom may still be having difficulty achieving flight or leaving AWGate. The whole story was great and is the sort of hands-on experience that new users need to make any sort of word-of-mouth advertising successful.  It especially had me beaming by the end because this story read so much like a similar encounter I had a couple of years ago.  The circumstances were different -- I ended up spending an evening building with a tourist -- but the experience the same.  Read on, as we turn back the clock to the far-distant year... 2009.

Friday, April 1, 2011

Happy April Fools Day!

Hey everyone, happy April Fools!  Hopefully you haven't been trolled too hard... it seems that Activeworlds has managed to dodge a bullet as far as that's concerned!  Well, unless you could the AlphaMopper. :)

I came across an interesting post today while combing through some Second Life blogs about someone who visited AW very briefly, but was immediately turned off by the camera controls and never made it out of AWGate because of that.  If you use any other 3D programs besides Activeworlds you have probably noted the frustration of AW's camera control system, as compared with 3d modeling programs, games, or even other virtual worlds like Second Life.

Anyway, you can read that post here.  I'm interested in doing a write-up on this soon, but I don't have the time for it tonight.  In it's stead, I'll leave you all with a question: What do you think about AW's camera controls?

Wednesday, March 30, 2011

Submissions for April Newsletter

So long as I'm blogging, I may as well contribute my articles to our monthly newsletter!  I'd like to try to submit two each month for as long as I'm keeping AWBuilder up and running -- one commentary and one tutorial.  Right now, I'm leaning towards "From an era gone by..." as the commentary and "Tutorial - Navigating the ActiveWiki" as the tutorial.  I think those are both pretty solid articles and would be good for the context of the newsletter.

If you guys have any suggestions or other articles you'd like to see go up, let me know!  Otherwise, it'll probably be these two. :)

Monday, March 28, 2011

From my Teleports List: AirSpeed




Alphaworld - SW City - AirSpeed
Builder: SW Chris
Teleport: AW 2417.74S 3444.94E 22.70a 263
Jump Point: ^jump AirSpeed

AirSpeed debuted during AWReunion 2010 last year to tremendous reception and has since... well, what exactly happened to it, anyway? Nobody talks about it anymore.  The same goes for the GameFest games... even the hit Weir City from the GameFest doesn't garner much traffic, and it won a Cy Award!

I'm not sure what it is about games in Activeworlds that causes them to meet relative obscurity, but I'd like to do my part here to at least tell you all about AirSpeed!  AirSpeed is a wonderful presentation that uses v4 objects to maximum effect, lifting the player off their feet and into a high-flying obstacle course!  Players sail through the sky dodging objects and collecting bonuses that can remove obstacles further ahead.  The game has been masterfully divided into three 'stages' that become increasingly more difficult. Because of the game's design, the backdrop can provide as much of a challenge to deal with as the obstacles directly in front of you -- I want to catch all of the action!! :)

Anyway, upon completing AirSpeed SW City Interactive players can receive a small reward for their troubles.  The game is a fun distraction and certainly worth sharing with others.  Give it a try!

Sunday, March 27, 2011

Saturday Night Project

I did a bit of idle building tonight, and I'm working on a project now that I'd like to share my progress on.  I don't think that I can actually say too much about it yet, but I can show you what I've built. :)

For this project, I wanted to set up two buildings that oppose each other across a street.  My conceptual goal is to use the structural frame of the building to imply that the buildings are actually two halves of a whole, and that they've been pulled apart.


"The Right Building"

"The Left Building"
I don't think you can see the beginnings of that concept so well in this picture, but it's there.  There's also some work I'd like to do with the ground, but this is where I'm at for tonight.

The whole shebang
This is the overview shot from above.  I think the far walls do a better job conceptually than the forward walls, but I wanted to get a draft done for the project tonight because I'm not sure that I'd have time to continue working on it with everything else that I'm doing these days.

Anyway, I just wanted to share. :)  Catch you all later!

Friday, March 25, 2011

'Facebook Questions' Released

Facebook Questions was released today as a new update option on Facebook profiles.  Similar to status updates or link sharing, users with 'Questions' enabled can quickly select the option and begin creating a poll that other users can respond or even contribute to.  Questions hasn't been enabled for all-users yet, and as of this writing is an opt-in program that you can join by visiting facebook.com/questions.

A couple of our Activeworlds related Facebook Pages have wasted no time in getting set up for this new feature.  Check them out!



Official Activeworlds Page

How did you find out about events in Activeworlds?
SW City Page
Who would win in a fight?
I'm sure there's a lot more to come, but so far it seems like a good start.  The questions themselves aren't any more intrusive to your wall than other updates that people make, so hopefully it won't cause too much of a stir.  The @tagging that you can make in status updates can also be made in poll options, which is a really cool feature and I can see some uses for getting the word out that way.  Feel free to visit the links above and give it a try!



Thursday, March 24, 2011

Weekend - Events for the Weekend of 3/25/11

Hey everyone!  There will be a lot of events in Activeworlds this weekend, so I'd like to throw up some links for you guys to keep track of everything!  I think I'll start doing this on busy weekends to help 'direct traffic' in regards to events. :)

Note:  If you're looking for events or looking to advertise your event, I recommend that you register with AWPortals, because you will have access to view and create events on the AWPortals Events Calendar and you will also receive a weekend newsletter.

Events for the Weekend of 3/25/11
Events are listed by order of occurrence. VRT time is GMT (-2)
Please leave a comment if you know of events that have not been posted, and I will add them!
  • Sunday, March 27, 2011
    • Active Worlds Town Hall Meeting
      • 6:00 p.m. VRT - 8:00 p.m. VRT
      • Location TBA
    • CitBing0
      • Prizes: Citizenships, Cit extensions, and donated objects
      • 8:00 p.m. VRT - 11:55 p.m. VRT
      • CitBing0 World
      • Website: Link