Hey everyone. Summer classes begin today and I suspect they'll eat away at much of my time. Oh well. :)
I also have a link to share: a thread containing the changelog of my progress in AD&DRPG world. You can review it here. There are also some suggestions from other users posted there that are worth a view. If you have any ideas, feel free to let me know!
Thursday, June 9, 2011
Monday, June 6, 2011
Recent Updates with AD&DRPG and an upcoming break
Hey everyone. Married life is going well and I'll be starting summer classes here soon, so I'll be cutting back on the posts. I have a few more in the pipes... but I've cut down on AW projects as well. Most of my time the past few weeks has been in AD&DRPG world continuing my efforts at renewing some of the older builds. The updated visuals have gotten a lot of good feedback and I've seen a positive upturn to the amount of people in the world, including a few new players. My goal with all of this was to help AD&D continue to be a stable gaming destination for AW users, and as more people are playing (a lot of tourists especially!) I can feel comfortable that my goal has been achieved.
If AD&D isn't your thing, you may want to check out AWMyths world... they've seen an upswing in activity as well and there seems to be a lot of good things coming out of the world.
If AD&D isn't your thing, you may want to check out AWMyths world... they've seen an upswing in activity as well and there seems to be a lot of good things coming out of the world.
Labels:
Activeworlds,
ADDRPG,
AWMyths,
Gaming,
Role Playing Games
Friday, May 27, 2011
AD&DRPG Visual Renovations - Photo Blog
I don't really want to go into another in-depth explanation of things while I'm away on honeymoon, so I've decided to post a photoblog of my progress so far. :) The visual renovations span over several areas, and I'm trying to work in the order which places the player would generally experience.
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| A redesigned town fountain in the entry town of Meriel. The benches surrounding the fountain are movers that allow the player to lay down and relax, or perhaps take a nice AFK. ;) |
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| Some new landscaping in the southern part of Merinel. The knight in the foreground is actually an enemy NPC spawn-point, and I thought it fitting to position them in what seems like an ambush. |
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| A dense scene in Turkel forest that leads players to an important location nearby. Since players can't fly, the felled trees make a nice transitional barrier from one area to another. |
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| Turkel forest has been graced with a new mist, low-gravity zones (for good jumping!) and numerous firefly particles. The low gravity zone makes jumping from trees very enjoyable! |
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| A handy newsboard at the ground zero area. If you click on the postings, they are elaborated upon via the say command in the user's chat. |
Labels:
ADDRPG,
Blog,
Gaming,
Interactive Games,
Photo Blog,
Screenshots,
Virtual Gaming
Wednesday, May 25, 2011
Docked in Key West
Hey everyone! If I've scheduled this post correctly, we should be arriving in Key West right about now and I'll be in range of communications again. If I have some time I'll see if I can post some images from my phone, as I'll surely be itching to get back in touch with the world after getting off the cruise boat. :P
I've heard there are a lot of chickens in Key West, so I'll be on the lookout as I've been known in my time to be somewhat of a Chicken Chaser...
The plan afterward is to the return to the boat and head on to Nassau. Hopefully it'll be a good time!
I've heard there are a lot of chickens in Key West, so I'll be on the lookout as I've been known in my time to be somewhat of a Chicken Chaser...
The plan afterward is to the return to the boat and head on to Nassau. Hopefully it'll be a good time!
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