Showing posts with label Virtual Game Festival. Show all posts
Showing posts with label Virtual Game Festival. Show all posts

Wednesday, May 4, 2011

Gaming - BuildCity Now Open for 'Off-Season' Play

Hey all, I've had some people contact me recently letting me know that they were interested in playing Builder's Challenge, and the game has been inactive for some time... so the other day I cleaned off the cobwebs in BuildCity world and have opened it in a setting that I'm tentatively calling the 'off-season.'

During the off-season:
  • The chief end of the off-season session is to allow players to practice for times of competition.
  • The world is not in active competition. The scoreboard will continue being maintained, but prizes will not be rewarded.
  • Building lots will still be judged as normal, with a score and comments given to the builder.
  • The global bot is not guaranteed to be online 24/7.
  • Requests will be processed slower than usual. Expect turn-around times of up to 2 days during the off-season.
  • Area restrictions are DISABLED -- this means that higher tier areas do not have to be unlocked like they normally do to be built in. However, the player still does have to lock them individually -- they must begin with a plot in Verdant Valley and progress to higher tiers on an individual basis. The only difference now is that they won't have to be held up by other players.

The global bot's online time will be sporadic until I have completed the semester and returned home. This period will last for about another week, and then the bot should be up 24/7.

The off-season will end when we're ready to hold another session of Builder's Challenge, at which time existing builds in the world will be wiped. There is no time-table at present for this, as I wish to automate much of the registration and judging process before I hold another session.

I'll post further updates concerning the off-season to this thread in the AW forums. In the meantime, here are a couple of images from the first plot of the off-season: A Cattle Ranch by Conqueror

Overview of the Ranch

Front-view with completed comment card for the builder.
 I'll have some more updates on this after I complete my finals.  In the meantime, give the world a tour.  It's a P-50 world and for the most part it's completely filled out (except for builder plots!)

Monday, March 28, 2011

From my Teleports List: AirSpeed




Alphaworld - SW City - AirSpeed
Builder: SW Chris
Teleport: AW 2417.74S 3444.94E 22.70a 263
Jump Point: ^jump AirSpeed

AirSpeed debuted during AWReunion 2010 last year to tremendous reception and has since... well, what exactly happened to it, anyway? Nobody talks about it anymore.  The same goes for the GameFest games... even the hit Weir City from the GameFest doesn't garner much traffic, and it won a Cy Award!

I'm not sure what it is about games in Activeworlds that causes them to meet relative obscurity, but I'd like to do my part here to at least tell you all about AirSpeed!  AirSpeed is a wonderful presentation that uses v4 objects to maximum effect, lifting the player off their feet and into a high-flying obstacle course!  Players sail through the sky dodging objects and collecting bonuses that can remove obstacles further ahead.  The game has been masterfully divided into three 'stages' that become increasingly more difficult. Because of the game's design, the backdrop can provide as much of a challenge to deal with as the obstacles directly in front of you -- I want to catch all of the action!! :)

Anyway, upon completing AirSpeed SW City Interactive players can receive a small reward for their troubles.  The game is a fun distraction and certainly worth sharing with others.  Give it a try!

Sunday, March 6, 2011

Noticeboard: AD&DRPG Open Permanently

Hey everyone!  Just a quick note before I get into tonight's post -- I'll probably take a couple of days off the blog Monday and Tuesday to focus on my Calculus midterm.  I've got a lot of studying to do and won't have too much time to blog while I'm doing that.  On the plus side, after this week is over I will be on Spring Break and will have quite a lot of time to devote to projects. ;)

Now to the meat!  I want to use this blog to plug community efforts here from time to time that don't get too much press.  There are a lot of groups in Active Worlds who are actively seeking out volunteers and for whatever reason tend to get overlooked... and since I've got this nice blog now hopefully I can help to put a stop to that.

Without further adieu, today we'll be taking a look at AD&DRPG World. AD&DRPG is a massive gaming world that drops the player into a medieval adventure.  Designed in the fashion of dungeons and dragons, the player builds stats and skills as they increase in level and gain better equipment.  The player's actions influence their moral alignment, and players can even PvP against one-another!