Showing posts with label Primitive Objects. Show all posts
Showing posts with label Primitive Objects. Show all posts

Friday, May 13, 2011

AWG Download - Primitive Road Set

Primitive Road Set (38 AWGs)

This custom set is compatible with the street1.rwx set; it plugs right in!

Many different pieces are available!

Differing road types are also available.

Nice curves!
  • Two Lane Road
    • Includes N/S/E/W orientations for easy placement
    • Includes an intersection with another four lane road
    • Includes 5 variant road paint types
      • None
      • Middle Dash (Default)
      • No Passing Zone
      • Right Lane Passing
      • Left Lane Passing
    • 1 cell road curves in several directions
    • Dead end pieces
    • Shallow (0.05) inclines
    • Steeper (0.1) inclines
  • Four Lane Road
    • Flat Roads going N/S and E/W
    • Intersection with two lane road
    • Intersection with another four lane road
    • Transition piece to convert a two lane road to a four lane road
  • Road Signs
    • Custom stop/street sign piece in N/S/E/W orientation
    • 'SLOW CURVE' sign
    • Default Alphaworld road sign set



DOWNLOAD: Click here to download ha_roadset.zip

SEED OBJECT: Most pieces are centered on the AWG at ground level; incline pieces are centered on the piece at the base ground level (so the piece will spawn in the air where it clicks into another inclined piece)

COORDS: AW 7968.744s 1527.264e 2.0a 179

Just save the .zip file to your Activeworlds > Presets folder and you'll be good to use the AWG in Activeworlds.  Good luck!

Thursday, March 10, 2011

Noticeboard: Feb-March Yellow Gazette Published

The Yellow Gazette for Feb-March is online at http://activeworlds.com/newsletter/yellow/

Projects like the Gazette are one of the marks of a healthy community; where projects can be found in the hands and influence of dedicated world users who take it upon themselves to make their community a little better.  It's nice when the world leadership doesn't have to do all of the work! :)

It is the tendency of a community to only lament on the loss of a project after it's contributors have moved on to other interests, so if you like the Yellow Gazette be sure to let them know and show your support!

In-world offices of the Yellow Gazette (Teleport there now!)
For me in particular, the Build of the Month section featured a couple of interesting locations that detail some methods on game-making and environments that may be of interest to readers here.  Another article of interest explains the numbering system for primitive objects.  The prim objects were numbered in such a way to be intuitive and easier to remember after a simple introduction to the numbering system, so if you have a hard time with prims this may be helpful!

If you do follow-up and visit the Gazette, I'd like to know if any of the articles that I didn't mention caught your eye.  I'd like to see how our interests compare/contrast.  You can let me know by just leaving a comment below! :)