Showing posts with label Arklay. Show all posts
Showing posts with label Arklay. Show all posts

Tuesday, March 15, 2011

Tuesday Updates in Arklay

Hey guys, I've done some more building in Arklay world and I'll be posting photos up here each day that I make progress.  We're working in Arklay world to build up a map to test Droog's upcoming paintball bot.  In addition to this, Droog is working on the paintball bot tonight and I'm eager to hear of his progress. 

Remember, Droog is interested in feedback and ideas from the community.  You can reply to his request in this thread.

World Overview, facing southeast.
The empty interior of a warehouse in the southern part of the world.
A yard of shipping crates in the northern part of the world.
Along with these locations I've built, I've also worked some secret paths through the surrounding cliffs and across the rooftops.  Ideally, I would like players to have access to many areas of the world and use their environment to their advantage.   Hopefully I'll have some more done tomorrow!

Monday, March 14, 2011

Progress in Arklay World

Hey everyone! Thanks on all of the comments for the new utility! I'll update it again tonight with your feedback. :)

Droog began in-world testing for his new paintball bot in Arklay World last night. If you'll recall from the forums, Droog posted a thread about creating a new bot and people were overwhelmingly interested in Paintball. After some discussion I saved the current world -- the Besieged Map -- as a propdump and wiped the world clean, and now I'm in the process of building a desert-themed map suited to paintball. The map is based in a gorge, and will have two bases -- one on some cliffs and one on the opposing side in some caves. In between this will be a valley that features some rundown industrial buildings. I used to build paintball maps in AWTeen and the work for the Beseiged Map gave me a lot of ideas for building insular areas.


Friday, March 11, 2011

Spring Break is here!

Hey everyone, and welcome to Anthony's Spring Break 2011! ;)

I don't really have any personal plans for this upcoming week, so I guess that means that we'll be seeing a more active period here on the blog.  There are a few goals here and in the universe as well that I'd like to accomplish, and I'll list them off here:
  • Arklay World:  I'm working on a game project in Arklay world, and although the game part of it may be a while yet coming, I'd like to finish the world environment for visitors.  I'll post updates of my progress as I complete it, because the world makes for a really great game map!
  • Instructional Videos: I've been talking about these for a couple of weeks now, and I would have plenty of time to get this started.  I'm not quite sure how I'll get this started yet because the AW video tool only captures the 3d screen, but I'm sure I'll figure something out. :)
  • Toolbar: I'd like to set up widget along the top of this blog that links directly to helpful or interesting articles I've written here.  The only reason I haven't done this yet is because I don't feel like I've written enough content to justify it yet.
  • The Black Sun: I've got some prime real estate in EBTS4 world that I'd like to work on sometime soon.  The Black Sun is a virtual bar/club that is a setting in Snow Crash, and I'd like to bring a true representation of it into the virtual space.  The Black Sun as described in Snow Crash isn't very visually interesting, so I'm going to focus on very visual scenes and interactions with the user to make the build engaging and interesting.  It's an awkward project, and hopefully I can get it done. :D
That's whats up at my end.  I'll post again tomorrow, probably continuing in my line of thought regarding architecture.  If you ever want me to discuss a specific topic, feel free to leave a comment on a post or on the chat box in our side bar.

Later!